INTRODUCTION
Jamie Cardoso presents a series of unique, detailed tutorials guaranteed to improve your lighting workflow and help you create amazingly photorealistic 3D images.
Producing a photorealistic 3D image can be a challenge, particularly when it comes to making sure all the elements work together. In his latest book, Crafting 3D Photorealism: Lighting Workflows in 3ds Max, mental ray and V-Ray, Jamie Cardoso discusses how to perfect your lighting workflow and achieve that high quality, photorealistic look. He covers various different lighting conditions, while also looking at how shaders, textures and rendering tie-in to the overall workflow. With in-depth tutorials for both V-Ray and mental ray, this book is a goldmine of essential information and advice from one of the industry’s best architectural artists.
About the Author
Jamie Cardoso is a senior computer artist, technologist and the co-author of the first and second editions of the successful Realistic Architectural Visualization with 3ds Max and mental ray book. Even with his hectic schedule as a CG consultant for companies worldwide, he still finds time to share his work experiences and expertise with fellow professionals by constantly updating his blog: http://jamiecardoso-mentalray.blogspot.com
Most of his personal and commercial work has been featured in books and magazines such as 3DWorld, and on websites such as CGSociety and 3DTotal.com. Jamie’s background is in computer imaging/science, design, motion graphics and fine art, with a solid career that started in 1996.
In his spare time he likes traveling and enjoys the company of his friends and family.
Product details
Softback/Slipcase 344 pages
Dimensions: 228mm x 210mm
Paper quality: Full colour premium paper pages
ISBN: 978-0-956817150
Computer Specs:
3.68 GB of Ram (usable)
64-bit Operating System
Intel Core i3 CPU, M 370 @ 2.40GHz with 4 Processors
The scenes were created in Max/Max Design 2011(64-bit), but all accompanying scenes files have saved out to be opened with Max/Max Design 2010 (64-bit) and above. The interface depicted on the screen grabs within the book, are from Max 2011 and above. The interface of Max/Max Design 2011 and above differs from Max/Max Design 2010 only by 10/20%.
Special Thanks:
Technical Reviewer: Nate Clowar
Nate is a 3D artist with 22 years experience. He has done 3D models and visualization for Video Games and TV. Product visualization and design including; Toys, Model Kits, 3D printing /rapid prototyping, and transportation design. See his work here: http://www.clowar.com
CONTENT
Chapter 01 // Introduction to mental ray and V-Ray
Introduction
Production Overview
Creating Materials and Shaders in mental ray
Creating Materials and Shaders in V-Ray
Lighting in mental ray
Lighting in V-Ray
Rendering Overview
Rendering in mental ray
Rendering in V-Ray
Proxies in mental ray
Chapter 02 // Interior Daylight Scene
Pre-Production
Creating Materials
Lighting
Rendering
Post-Production
Chapter 03 // Interior Nighttime Scene
Pre-Production
Lighting
Rendering
Post-Production
Chapter 04 // Exterior Daylight Scene
Pre-Production
Creating Materials
Lighting
Rendering
Post-Production
Chapter 05 // Exterior Nighttime Scene
Pre-Production
Lighting
Rendering
Post-Production
REVIEWS
- A Pleasant Surprise Review by inveni0
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I wasn't sure what to expect with this book. Photo realism is either make it or break it, and a lot depends on the subject matter. With the cover of this book sporting a massive architectural scene, I had almost bought the idea that the book would focus in that direction, as it is the easiest form of realism to obtain.Value
I was both right AND wrong.
While the book does use architectural (or design) work as the bulk of its example art, there is more to the content of the book than this topical appearance. The initial section is over 125 pages long and packed full of helpful tips and accompanying images. It covers everything from basic scene and file preparation to advanced material techniques and lighting adjustments. In fact, there are even a couple of instructions for unlocking hidden shaders and even adding soft shadows to lights that don't natively support them.
The book then walks through 4 additional sections with tips and tricks for day/night and interior/exterior scenes. Each section contains about 50-60 pages of technique and instruction.
The only thing that the book could use is a disc with the accompanying files pre-loaded. However, since there are instructions on Page 4 for downloading the files from the 3DTotal Publisher website, I can't, in good conscience, detract points from an otherwise exceptional impression. Still, though, it would be nice to have the files on disc so that I wouldn't have to use my own. :)
Finally, this book is clearly for intermediate and advanced 3DS Max users. The instructions within are for people already very familiar with navigating 3DS Max and its tools. It also focuses heavily on VRay (a separate, paid rendering pipeline), though Mental Ray is also covered, albeit in slightly less detail. However, if you are serious about learning and working in 3DS Max, this shouldn't surprise you. As an intermediate (or better) user of 3DS Max, you could most likely have foreseen such an assembly for this book.
It's a great value. Enjoy! (Posted on 14/05/2013) - A must Buy! Review by Rex
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Amazing,Will Help You With Any sort Sort Photorealistic Lighting Situation and has Wonderful explanations to help you work more efficiently. (Posted on 03/05/2013)Value - A superb addition for any artist! Review by Classicgamer-3DT
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Jamie Cardoso's Crafting 3D Photorealism is without doubt THE most in-depth making of/tutorial book i've seen for some time. This isn't a book for beginners but primarily aimed at intermediate/advanced users of 3D Studio Maxusing Vray &/or Mental Ray. Having said that it's still easy enough to follow :)Value
From the start you are guided through the creation of a full scene from conception to completion, at the end of the book you'll not only have a finished scene that looks superb but you'll also have the knowledge needed to put those newly learn't skills into your own works of art. There's project files included so you can learn with the tutor as he helps you craft this photoreal world. You'll develop new skills within the software and train yourself to judge colour balance & lighting workflow.
Creating photorealistic images is a challenge for any artist, and it's especially difficult managing all the elements to create a stunning final shot. Jamie discusses how to perfect these problems in an easy to manage & understandable way.
The book published by 3DTotal Publishing as always is of the highest standards with glossy full-colour pages & application screenshots to help you along the way.
With this extensive in-depth book you'll find a wealth of information and invaluable advice from one of the best artists in the world. (Posted on 03/05/2013) - Easy to follow and helped my work flow! Review by Lucian
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It has made a beneficial improvement into my workflow.I am a beginner and things are explained in a plain way and very easy to folow (Posted on 02/05/2013)Value - Valuable piece of kit! Review by Jonathan
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I have learnt so much from this book! It has been a true life saver. Gives you everything you need to know and understand about creating photorealistic renders. (Posted on 02/05/2013)Value
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PREVIEW
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