Jamie Cardoso presents a series of unique, detailed tutorials guaranteed to improve your lighting workflow and help you create amazingly photorealistic 3D images.
Producing a photorealistic 3D image can be a challenge, particularly when it comes to making sure all the elements work together. In his latest book, Crafting 3D Photorealism: Lighting Workflows in 3ds Max, mental ray and V-Ray, Jamie Cardoso discusses how to perfect your lighting workflow and achieve that high quality, photorealistic look. He covers various different lighting conditions, while also looking at how shaders, textures and rendering tie-in to the overall workflow. With in-depth tutorials for both V-Ray and mental ray, this book is a goldmine of essential information and advice from one of the industry’s best architectural artists.
About the Author
Jamie Cardoso is a senior computer artist, technologist and the co-author of the first and second editions of the successful Realistic Architectural Visualization with 3ds Max and mental ray book. Even with his hectic schedule as a CG consultant for companies worldwide, he still finds time to share his work experiences and expertise with fellow professionals by constantly updating his blog: http://jamiecardoso-mentalray.blogspot.com
Most of his personal and commercial work has been featured in books and magazines such as 3DWorld, and on websites such as CGSociety and 3DTotal.com. Jamie’s background is in computer imaging/science, design, motion graphics and fine art, with a solid career that started in 1996.
In his spare time he likes traveling and enjoys the company of his friends and family.
Softback/Slipcase 344 pages
Dimensions: 228mm x 210mm
Paper quality: Full colour premium paper pages
3.68 GB of Ram (usable)
64-bit Operating System
Intel Core i3 CPU, M 370 @ 2.40GHz with 4 Processors
The scenes were created in Max/Max Design 2011(64-bit), but all accompanying scenes files have saved out to be opened with Max/Max Design 2010 (64-bit) and above. The interface depicted on the screen grabs within the book, are from Max 2011 and above. The interface of Max/Max Design 2011 and above differs from Max/Max Design 2010 only by 10/20%.
Technical Reviewer: Nate Clowar
Nate is a 3D artist with 22 years experience. He has done 3D models and visualization for Video Games and TV. Product visualization and design including; Toys, Model Kits, 3D printing /rapid prototyping, and transportation design. See his work here: http://www.clowar.com