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3DCreative: Issue 058 - June 10 (Download Only)

3DCreative: Issue 058 - June 10 (Download Only)

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Our second new tutorial series starting this month is How to Stylize and Model Toon Animals and People. The series starts by looking at creating a cartoon animal with Jose Alves da Silva. If rigging and animation is more of your thing you will be pleased to hear that this month we continue our rigging series by Richard Kazuo and Danilo Pinheiro in Maya and Luis San Juan Pallares for 3ds Max. This month's Making Of is by Petr Nasirov. Petr talks us through making his excellent Comicon competition entry Judge Death.

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EDITORIAL

Hello everybody and welcome to the 58th issue of 3DCreative magazine. We have some new tutorials for you this month including an amazing new environment lighting series. The last issue featured the last chapter in our outdoor lighting series and this month we move on to an indoor scene. This series will be concentrating on the way natural and artificial light can be created for an amazing indoor scene that was produced for us by Viktor Fretyán and will be handled in four different software packages. For this new series we invite back some familiar faces and warmly welcome some great new artists including: Viktor Fretyán for 3ds Max and V-Ray, Jamie Cardoso for 3ds Max and mental ray, Luciano Iurino for Maya and mental ray and Fredi Voss for Cinema 4D.

Our second new tutorial series starting this month is How to Stylize and Model Toon Animals and People. The series starts by looking at creating a cartoon animal with Jose Alves da Silva. Jose shows us in great detail how he makes his superb boxing kangaroo and this month talks us through the concept and modeling stages. If you are interested in creating cartoon animals then this tutorial is a must!

If rigging and animation are more of your thing you will be pleased to hear that this month we continue our rigging series by Richard Kazuo and Danilo Pinheiro in Maya and Luis San Juan Pallares for 3ds Max. This month also sees the next instalment of the Female Character Creation tutorial by Wayne Robson. Wayne talks us through creating the head of an obese lady in a classical style. Make sure you keep your eyes out for the excellent videos that Wayne has prepared to show how to create parts of this sculpt!

This month's making of is by Petr Nasirov. Petr talks us through the creation process behind his excellent Comicon competition entry: Judge Death. We also feature an interview with Ilya Nedyal, an expert on creating props and accessories for the games industry. He tells us how he found his way into the industry at a young age and what his ideal project would be.

Finally we have an amazing gallery section featuring work from Tsvetomir Georgiev, Federico Scarbini, Rudolf Herzog, Adam Skutt and a host of other excellent artists for your enjoyment. So sit back, relax and enjoy!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 237MB
Pages: 136

Contents and contributors

CONTENTS


Interview
Ilya Nedyal - self-taught 3D artist

Gallery
10 of the best 3D artworks

Tutorial series
Indoor Lighting Series for 3ds Max MR & V-Ray, Maya & Cinema 4D
Stylizing a Toon Animal - Chapter 1: Concept and Modeling
Mudbox Female Character Creation by Wayne Robson - Chapter 2: Obese
Introduction to Rigging in 3ds Max and Maya - Chapter 3: Rig Creation Part 1

Making Of
Judge Death - Project Overview by Petr Nasirov

Promotion
Digital Art Masters:V4 - Free book chapter

Reviews

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