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3DCreative: Issue 085 - Sep2012 (Download Only)

3DCreative: Issue 085 - Sep2012 (Download Only)

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Let's start things off with the awesome image on the cover of this issue, which was created by the talented Andrei Szasz for our Building Droids series. As ever this series proves to be an priceless source of tips and tricks, as Andrei turns a concept for a recon droid into a 3D model using 3ds Max. Sharing his step-by-step approach to modeling the droid, he talks us through how to create each part using tools and simple techniques.

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EDITORIAL

Welcome to the September issue of 3DCreative! In this month's magazine we continue to progress further with some of our great tutorial series, as others reach an end. With a jam packed issue full of inspiring tutorials and images, you won't know where to begin!

Let's start things off with the awesome image on the cover of this issue, which was created by the talented Andrei Szasz for our Building Droids series. As ever this series proves to be an priceless source of tips and tricks, as Andrei turns a concept for a recon droid into a 3D model using 3ds Max. Sharing his step-by-step approach to modeling the droid, he talks us through how to create each part using tools and simple techniques.

Our enthralling FX, Particles and Dynamics series has come to an end this month, as our industry professionals talk us through how to animate flocks of birds. Mike Zugschwert demonstrates this in Maya, while Matt Chandler shows us in 3ds Max.

The Unreal Games Engine tutorial series is well under way now, with Andrew Finch guiding us through using programs such as 3ds Max, Photoshop and UDK to create a playable game level. This time around, Andrew demonstrates how to finalize the environment, by continuing to use the exported geometry in 3ds Max to aid us in building more architectural assets, ready to populate the scene with objects and effects.

We have another series finale this month, with the last chapter in our Modeling Realistic Heads series, where our talented artists have walked us through the creation of one of the most popular subject matters: the human bust. With all the different pieces modeled and textured, the only thing left to do is light and render the scene. Rodrigue Pralier continues to use 3ds Max and Anto Juricic demonstrates the process using Maya.

It doesn't end there though! Even though we are fit to burst with must-have tutorials, we also have a Making Of by talented character artist Baolong Zhang, as well as an interview with the brilliant Andrius Balciunas. If that wasn't enough we have our usual stunning gallery featuring work by Andrey Goncharov, Patrick Evrard, Aleks Kuskov and many more!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 163MB
Pages: 079

Contents and contributors


Interview
Andrius Balciunas

Gallery
10 of the Best 3D Artworks

Tutorial series
Guide to FX - Particles and Dynamics - Flocking Birds
Building Droids - Recon Droid
The Submarine Pen - Finalizing the Environment
Character Production - Rendering and Lighting

Making Of
Eyes Wide Open - Project Overview by Baolong Zhang

Promotion
Digital Art Masters: V6 - Free book chapter

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