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3DCreative: Issue 098 - October 2013 (Download Only)

3DCreative: Issue 098 - October 2013 (Download Only)

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EDITORIAL

Welcome to the October 2013 issue of 3dcreative magazine!

Don't you just love the striking simplicity of Martin Nikolov's Mangbetu Woman who graces this issue's cover? He explains his workflow for creating this arresting image on page 098.

We are also super excited to share our interviews with two industry legends: the incredible Peter König and talented Jerad S. Marantz, who tell us all about their amazing careers while imparting their pearls of wisdom!

Happy modeling!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 88.6MB
Pages: 111

Contents and contributors


Creating creature concepts for film
The art of Hollywood beasts designer, Jerad S. Marantz

Digital art giant: Peter König
Peter König shares his advice and tricks from quarter of a century in the industry

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Create photoreal hair
Dan Roarty offers tips on one of trickiest subjects in 3D portraiture: creating convincing hair

Texture, light and perfect characters
Andrew Hickinbottom teaches techniques for bringing characters to life

Create textures for stylized characters
How to extract and texture UV maps in 3ds Max with character modeler Seid Tursic

Light and render your WIPs
Patrick Evrard shares how he lights and renders his models in preparation for finishing touches

Design and model fantasy creatures
Pavel Terekhov guides us through his creature-creation workflow in ZBrush and Maya

The sketchbook of Nacho Riesco
Freelance artist Nacho Riesco reveals his amusing stylized ZBrush sketches

Master a ZBrush creature-design workflow
Alvaro Ribeiro shares the ZBrush workflow he was taught by Rafael Grassetti for awesome creatures

Create striking images
Martin Nikolov shares how he made the striking image Mangbetu Woman in ZBrush and Photoshop

Digital Art Master: Dawn
Learn how Alessandro Baldasseroni goes about crafting epic characters using ZBrush and 3ds Max

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