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3DCreative: Issue 100 - December 2013 (Download Only)

3DCreative: Issue 100 - December 2013 (Download Only)

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Welcome to the celebratory issue 100 of 3dcreative magazine! To celebrate 100 months of 3dcreative, we speak to 3D printing master, Joshua Harker and digital sculpting hero, Rafael Grassetti about their thoughts on the future of 3D art. And, as ever, we have our monthly crop of awesome tutorials, project overviews and ZBrush sketchbooks for you to devour.

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EDITORIAL

Welcome to the celebratory issue 100 of 3dcreative magazine!

To celebrate 100 months of 3dcreative, we speak to 3D printing master, Joshua Harker and digital sculpting hero, Rafael Grassetti about their thoughts on the future of 3D art. And, as ever, we have our monthly crop of awesome tutorials, project overviews and ZBrush sketchbooks for you to devour.

Reaching 100 has made us feel pretty nostalgic and, looking back over the years, it’s been amazing to see how much 3D art has developed. But what hasn’t changed is the talent and passion of the artists that we work with - and we salute you!

As a thanks for being such a loyal follower of 3dcreative, we’ve got loads of freebies and offers for you to check out on page 007. Enjoy!

Product details
Author: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 111MB
Pages: 126

Contents and contributors


Character modeling for Triple-A games
Rafael Grassetti discusses life in the entertainment industry and his plans for the future

Explore 3D-printed art
Elysium concept artist Ben Mauro shares how he develops his ideas using ZBrush sketches

Sketching concepts for film
Marlon Felipe Piloni Matos explains how he develops his sculpting skills through short sketch projects

Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!

Create credible quadrupeds
ZBrush master Justin Goby Fields shares his creature creation workflow

Light and render photoreal portraits
Dan Roarty shares how to achieve an impressive photoreal render

Master final touches
Learn the final tweaks to turn your 3D characters into incredible images

Render characters in 3ds Max
Seid Tursic tackles 3ds Max settings for the perfect render of Denis Zilber’s Loan Shark

Rig characters in Maya
Patrick Evrard reveals the secrets of effectively rigging and posing great characters

Create complex scenes
A detailed walkthrough of the processes behind Andrew Averkin’s image, Far Away from Home

Epic Characters
Anders Ehrenborg describes how he created his wonderfully textured image, Bear King

Digital Art Master: Hoshi
Learn how Rafael Grassetti crafts sci-fi characters using 3ds Max and ZBrush

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