Concept art for computer games is a fascinating field and plays a huge part in an industry that a lot of aspiring digital artists would love to be involved with. This eBook has been written by some of the biggest and best names in the gaming industry, who will guide us through the way they would tackle the three main areas where concept work is required: environments, characters and accessories. Each artist will provide you with a tried and tested technique for developing your ideas and turning them into polished concept art. This series will not simply explain how a specific part of a game is designed. It will go further and provide you with techniques for tackling games briefs and will demonstrate how those techniques are put into practice. If you are interested in working in the games industry, or in understanding how the games industry works this is the eBook for you.