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  • Regular Price: $34.11

    Special Price Incl. Tax: $12.62

  • 3DCreative: Issue 075 - Nov2011 (Download Only)

    Our cartoon animals series has been great so far, with many of the fantastic images making their way onto the cover of the magazine. This month's cartoon animal is no exception. Borislav Kechashki uses both 3ds Max and ZBrush as he talks us through the creation of his stunning cartoon Scorpion.
    Incl. Tax: $3.47

  • 3DCreative: Issue 074 - Oct2011 (Download Only)

    I am going to start by talking about something really exciting. Many of you will have been reading our magazine for years now and will be more than familiar with our Swordmaster series which was originally in the magazine in 2006. In fact for many of you following the Swordmaster series may have been your first attempt at 3D. Well the Swordmaster has been updated and is back better than ever! Ignacio Bazan Lazcano has created some stunning concept work for our new character which has been handed to the outrageously talented Gavin Goulden.
    Incl. Tax: $3.47

  • 3DCreative: Issue 072 - Aug2011 (Download Only)

    3DCreative has never before published articles about Vue but in the August issue we will be breaking the mould. Vue is a fantastic piece of software that is becoming more and more poplar and widely used in the film and games industry. Vue is fantastic for creating environments and backdrops and in this series Alex Popescu will be showing us exactly how to do this.
    Incl. Tax: $3.47

  • 3DCreative: Issue 071 - Jul2011 (Download Only)

    This month's cover image is the outstanding work of Rafael Ghencev who in this issue wraps up our classic sculpture series by showing us how he textured his outstanding Roman bust.
    Incl. Tax: $3.47

  • 3DCreative: Issue 068 - April2011 (Download Only)

    In our new series ZBrush Classical sculpture Rafael Ghencev shows us how to sculpt in a classical style. As you can tell from the cover he has done a great job!
    Incl. Tax: $3.47

  • 3DCreative: Issue 069 - May2011 (Download Only)

    In this series Tamara Bakhlycheva will show us the entire process she uses to create the images from the concept through to the final production of the image. In this first chapter she sets of at an alarming rate and talks about the concepts and models the character!
    Incl. Tax: $3.47

  • 3DCreative: Issue 066 - February 2011 (Download Only)

    This month's interview is with games industry pro Benoit Reginbal. Benoit is a master when it comes to creating low poly characters and painting textures. You will instantly recognise some of his models and will love his cool twist on familiar characters. Keep your eyes out for the items hidden in his models!
    Incl. Tax: $3.47

  • Create photorealistic cars in 3ds Max (Download Only)

    1 Review(s)
    Photorealistic car renders are a staple of the 3D industry, but mastering this subject is notoriously difficult! To lead you through these complex steps, 3ds Max pro Hasan Bajramović explains the process over eight chapters as he guides you through the creation of a 1936 Delage D8 120S. From blocking out the basic shape, modeling the interior, to image-based lighting, this eBook covers it all to help you become a master of creating vintage cars.
    Incl. Tax: $12.57

  • Introduction To V-Ray - 3DSMax + V-Ray (Download Only)

    4 Review(s)
    Welcome to the Introduction to V-Ray (for 3ds Max) - Parisienne Apartment eBook tutorial series which will cover all the key parameters of V-Ray: global illumination, materials, lighting and more. We will look in-depth at each setting - how it works, what repercussions it has - and we will also take a peek at some of the special features that V-Ray has to offer. If you've ever had any doubts about how to get into V-Ray, or you simply would just like to know a little more about a particular section of the software, this eBook series is for you!
    Incl. Tax: $12.57

  • Lighting La Salle 3DSMax + Vray (Download Only)

    6 Review(s)
    This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation. The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.
    Incl. Tax: $12.57

  • Beginner's Character Creation in 3ds Max (Download Only)

    1 Review(s)
    This 8-part e-book on Character Creation in 3ds Max is aimed at beginners. Shareyko Dmitry Petrovich reveals how to turn a 2D concept by Denis Zilber into a fully rendered 3D character, from the first stages of mapping out reference planes, to all-out, fully detailed modeling. Seid Tursic then picks up from there and shows the important lighting and rendering stages that bring a character to life. Packed with a comprehensive detailed run-down of the entire character creation process, this is a useful resource for both aspiring and practicing character artists.
    Incl. Tax: $12.57

  • 3DCreative: Issue 070 - Jun2011 (Download Only)

    1 Review(s)
    The Classical Sculpture series has been a real surprise package. The tutorials have been an insight into not only the history of sculpture and its varying styles, but also into some of the amazing tools available in ZBrush. In this issue Rafael Ghencev turns his attention to Roman Sculpture and specifically a bust.
    Incl. Tax: $3.47

  • Lighting La Salle 3DSMax + Mental Ray (Download Only)

    7 Review(s)
    This five part series will focus on the topic of setting up a variety of lighting rigs that reflect natural lighting at different times of the day and manmade interior lighting. Each of the chapters will use the same base scene as a starting point, and will show a step by step guide to finding a lighting and rendering solution that best reflects the desired lighting situation. The tutorials will explain the type of lights used and how to set up the parameters along with talking about the different methods of tackling the subject. The manipulation of textures may also be covered in order to turn a daylight scene into night scene for example. The artists will also look at some useful post production techniques in Photoshop in order to enhance a final still.
    Incl. Tax: $12.57

  • 3DTotal's Introduction to Rigging - 3dsmax (Download Only)

    11 Review(s)
    The aim of this eBook is to show and explain how you might tackle rigging your 3D character for animation. The six chapters within this eBook will give help and advice to novices and experts who are looking to build on their rigging skills or approach rigging for the first time. The series gives a detailed step by step guide as to how to approach rigging but also shows us how to tackle common problems and issues that regularly occur even in a professional environment. The artists will be reflecting on working in the industry as well as talking us through their individual approaches to creating the best rigs possible.
    Incl. Tax: $12.57

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