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  • 3DCreative: Issue 102 - February 2014 (Download Only)

    1 Review(s)
    This month, it is time to get started on some exciting new projects! Learn how to create a strong basis for your images with previz guidance to help you develop photoreal scenes and classic cars. You can also find out how to turn your photographs into perfect tillable textures with our guide to creating a texture library.
  • 2DArtist: Issue 097 - January 2014 (Download Only)

    1 Review(s)
    This issue, we’ll be kicking off the year with a mix of atmospheric scenes, fantasy buildings and sci-fi landscapes, with a collection of work from some of the top artists in the digital world today.
    Incl. Tax: $3.94

  • 3DCreative: Issue 101 - January 2014 (Download Only)

    1 Review(s)
    To kick-start another year of fantastic 3D creations, we have loads of inspiring content to get you thinking. Why not begin 2014 by developing your own texture library with Scott Davis, or hone your prop-sculpting skills with Joseph Harford?
  • Master custom brushes for characters (Download Only)

    4 Review(s)
    Using custom brushes can add that special texture and help speed up your workflow. You can use a combination of custom brushes to quickly add cracks, dirt and scratches to textures or images, or use them to paint an underlying texture such as skin, cloth, leather and metal to a section of a painting. This expert guide reveals how to create different brushes to texture characters. Written by industry pros, each artist starts with a basic un-textured character and demonstrates how to create brushes that will add that all-important detail.
    Incl. Tax: $13.12

  • 2DArtist: Issue 101 - May 2014 (Download Only)

    3 Review(s)
    Bursting with dynamic females, painterly portraits and standout caricatures: issue 101 is full of impressive characters! Fernanda Suarez flips open her sketchbook and Sabin Boykinov gives us an insight into his career creating digital art in the games industry!
  • Master hard-surface modeling in 3ds Max (Download Only)

    2 Review(s)
    Arturo Garcia reveals how to turn a 2D concept drawing into an accurate and exciting 3D model of a destructive deforestation vehicle, from modeling through to rendering. Improve your hard-surface work with this step-by-step guide for 3ds Max.
    Incl. Tax: $13.12

  • Learn to paint heroes and villains (Download Only)

    2 Review(s)
    Shape, color, and theory are a few of the key ingredients when it comes to crafting any concept design. When designing characters, we can use these skills to create a sense of good-willed beings, or evil-natured beasts. The tutorials presented in this e-book reveal how to turn character design briefs into portfolio-worthy designs, with heaps of pro tips and tricks for you to take into your other projects, too!
    Incl. Tax: $13.12

  • Design & Create Aliens in ZBrush (Download Only)

    2 Review(s)
    This four-part ZBrush series, based on the ever-popular sci-fi theme of aliens, is designed to take you through the process of creating an alien figure using ZBrush. In this series you will encounter four separate artist interpretations, including work from Kurt Papstein and Maarten Verhoeven, as each tutorial incorporates an in-depth, step-by-step guide for creating an alien species. The tutorials perfectly encapsulate an entire process, from the initial concept to the final piece, enabling you complete an entire project or portfolio piece in almost no time at all!
    Incl. Tax: $13.12

  • 3DCreative: Issue 107 - July 2014 (Download Only)

    1 Review(s)
    One of the many things the artists in 3dcreative have taught us is the importance of following your passions. As such, we are pleased to be featuring the work of two of our favorite character artists: Bryan Wynia and Justin Bintz. Our cover artist Bryan reflects on his exciting career history, while Justin shares the excitement of the early stages of his success.
  • 3DCreative: Issue 112 - December 2014 (Download Only)

    1 Review(s)
    In this month’s issue, we chat with Marcello Baldari about his Polysketches, Pior Oberson about his brilliant character designs, and Djordje Nagulov about his anatomical studies. Learn how to create environments with Vue and ZBrush, improve your work processes in Maya, brush up on your Polypainting skills, and much more besides.
  • Incl. Tax: $48.78

  • Design characters for environments (Download Only)

    When designing characters for entertainment, it's an artist's job to describe the effects of the character's environment through their characteristics, garments, and props. This e-book shows how to craft a variety of characters for some unique worlds, discussing the considerations for each that lead to the design decisions made. The result is a collection of concepts ready for any 3D Modeler or Art Director!
    Incl. Tax: $13.12

  • 3DCreative: Issue 110 - October 2014 (Download Only)

    In this month’s issue, we’re going to the movies with Ken Barthelmey (The Maze Runner) and Iker García Santander (Justin and the Knights of Valour), as they share their thoughts on the industry and experiences from the world of film. We’re also happy to be trying something new with our Spotlight feature, a versatile space for different kinds of 3D artists and their projects. This month, we’re proud to feature traditional sculptor Jonathan Payne and his extraordinary clay creations. They’re pretty unsettling – you’ve been warned!
  • 3DCreative: Issue 109 - September 2014 (Download Only)

    We’re kicking off this month with two wonderful interviewees, Leticia Reinaldo and Nikita Veprikov, both of whom have something to say about finding your own voice and, most important of all, having fun! We certainly hope you have fun reading this issue, where we’ve gathered a wealth of knowledge and resources to help you learn, improve, and find that creative voice we all look for.
  • 3DCreative: Issue 104 - April 2014 (Download Only)

    It’s important to experiment and find your skills and passions. With this in mind, we have a varied array of tutorials to help you to refine your practice: from hard-surface modeling to texturing and sketching. You’ll also find creative advice from some of the industry’s top character designers including Kurt Papstein and our cover artist, Jeff Miller. Alongside this, discover software tips and tricks for 3ds Max, Maya, ZBrush and more! There’s plenty inside to help you refine your practice, so it’s time to get working!

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