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  • Character Design Quarterly issue 05

    1 Review(s)
    Inside issue 05 is a host of extraordinary character designers including Kun Vic and Paul Schoeni, who share the secrets of their successful careers. John Loren illuminates the subject of lighting, while Dung Ho leads a fast and effective warm-up exercise. Tutorials packed with practical ways to improve your character design include Guilherme Franco’s guide to depicting fury with impact, James A. Castillo’s engaging circus troupe, and Alexandra Frantseva’s multi-genre ninja-warrier concept. Ester Conceicao deals with anthropomorphism, while Kévin Roualland reveals how to develop an authentic fantasy character. Plus, Beatrice Blue’s enchanting cover design is broken down to show how she tells a story within a single scene!
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  • 3DCreative: Issue 044 - April 2009 (Download Only)

    1 Review(s)
    Our tutorials this month take us into the world of texturing in 3ds Max, Maya, Cinema 4D, LightWave and modo, as our five artists walk you through the texturing phase. Not only is this an unmissable chapter as it's the penultimate in the series, but also because we're giving away 51 free textures to all 3DCreative readers this month, too! And not just 51 plain old textures - oh no! We're giving you 51 fully tileable high-resolution textures, each with accompanying bump, specular, and in some instances normal maps, from our Total Textures collections.
  • 3DCreative: Issue 043 - March 2009 (Download Only)

    2 Review(s)
    We've gone absolutely ZBrush crazy this month and have not one, but three great tutorials using this software to create all manner of fantastic sculpts! The reason for the ZBrush craze this month is because our Gothic Church interior tutorial series, for 3d Studio Max, Maya, Cinema 4D, LightWave and modo, dips into the creation of a gargoyle for the scene.
  • 3DCreative: Issue 042 - February 2009 (Download Only)

    5 Review(s)
    This month sees the start of yet another great ‘super series' in 3DCreative - this time we're talking gothic church interiors, for which five wonderful artists will talk us through the principal techniques used in building a church interior. And to make things slightly more interesting, we also welcome a modo artist to the series, in the form of Robert Bergh. So to re-cap, that's 3D Studio Max, Maya, Cinema 4D, LightWave and modo.
  • 3DCreative: Issue 041 - January 2009 (Download Only)

    1 Review(s)
    This month, keeping with 3DCreative tradition, we have our two artist interviews, the first of which is with the one and only David Giraud, possibly best known for his work as senior character artist on Assassin's Creed at Ubisoft Montreal, and who is currently working on the upcoming game based on the 3D science-fiction film directed by James Cameron, Avatar.
  • 3DCreative: Issue 049 - September 2009 (Download Only)

    We're mid-way through our four current tutorial series right now, with part three of our Next-Gen Character Creation tutorial series where this month, Joseph Harford gets to finishing up the high-poly modeling in ZBrush in preparation for the next step: mapping and unwrapping (coming next month). So follow Joseph on the last leg of his ZBrush sculpting journey in this issue, before we invite Gavin Goulden, James Busby and John Hayes back to the party next month to take us into the other software versions - 3ds Max, Maya, LightWave and modo/
  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
  • 3DCreative: Issue 046 - June 2009 (Download Only)

    This issue has a running theme of hybrid creatures born of the cross between man and beast. You'll find these beasties scattered through the magazine in all shapes, forms and sizes. We have a Bird-Man tutorial created by the very talented artist, Bruno Melo; we see two artists speed sculpt their way to creating Minotaur characters in the Speed Sculpting section; we find a fantastic Making Of article on the production of the charismatic Poker Master by David Moratilla Amago and as if that's not enough mutant goodness for you then you'll find more animal behaviour in The Gallery.
  • 3DCreative: Issue 045 - May 2009 (Download Only)

    This month we bring you the concluding chapter of our ZBrush Character Creation tutorial series, in which the super talented Rafael Grassetti shows us how to tackle the sculpting and texturing of a beautifully freakish monster of Frankenstein. We also welcome Federico Scarbini to 3DCreative this month with a fantastic Making Of detailing the creation of his recent character piece, Zenoth, the alien from Jupiter.
  • Character Design Quarterly issue 06

    4 Review(s)
    Issue 06 features a range of exciting artists and character designers to awaken your creativity! Self-taught artist Amanda MacFarlane discusses her engaging designs, Floriane Marchix chats to us about visual development on animated feature films, and James A. Costillo talks about the skills needed to become a successful Art Director. In this issue’s tutorials, comic artist Ivan Shavrin explains how to distinguish conflicting characters in a scene, Hollie Mengert creates a trio of characters featuring both contrast and cohesion, and Tata Che shows how a character can develop and adapt throughout a life span. Also in this issue you can find professional design tips from artists including Julia Christians, Luis Gadea, and Victoria Kosheleva. Plus, our incredible cover artist, Lois van Baarle (Loish), discusses her life and work as a freelance artist and shows the progress of creating this spectacular cover artwork!
    Incl. Tax: $14.63

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  • Character Design Quarterly issue 04

    4 Review(s)
    Issue 04 features the work of talented professional character designers including Christophe Jacques, Stephanie Rizo Garcia, and Nikolas Ilic. Kacey Lynn demonstrates how to design a character for a fairytale, Guille Rancel explores ways to depict pride, and Jeremy Hoffman creates an aged polar warrior with a twist. In this issue’s interviews, Karoline Pietrowski and Kenneth Anderson share insights into their working lives, and Luis Gadea shares his advice and experience on developing a successful character design career. Plus, learn how to design characters specifically for children with Jeff Harvey, and discover the art and passions of Pernille Ørum, the artist behind this issue’s fantastic cover!
    Incl. Tax: $14.63

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