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  • Create a photorealistic still-life (Download Only)

    2 Review(s)
    John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.
    Incl. Tax: $12.82

  • 3DCreative: Issue 102 - February 2014 (Download Only)

    1 Review(s)
    This month, it is time to get started on some exciting new projects! Learn how to create a strong basis for your images with previz guidance to help you develop photoreal scenes and classic cars. You can also find out how to turn your photographs into perfect tillable textures with our guide to creating a texture library.
  • 2DArtist Back Issues - 2013 (Download Only)

    1 Review(s)
    All 12 issues of 2DArtist Magazine published in 2013.
    Incl. Tax: $34.78

  • Regular Price: $34.78

    Special Price Incl. Tax: $12.87

  • 2DArtist: Issue 062 - February 2011 (Download Only)

    This month's issue is massive, it's epic. You could maybe even say it was GIANT! Forgive my abstract link to our tutorials this month, but we continue our Photo Real fantasy series by tackling a photo real giant with Richard Tilbury. Rich talks a lot about the design and idea behind his image and by giving it a story makes it appear a lot more believable and realistic. Rich is a pro when it comes to integrating photo's to a digital painting, and gives us master class as to how to do this and make it look real. Rich has a double bill in this month's issue and also handles our portrait tutorial. In this issue Rich shows us how to paint a boy and his subject matter is his son Gabriel.
  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
    Incl. Tax: $38.63

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6 Item(s)

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