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  • 2DArtist: Issue 114 - June 2015 (Download Only)

    2 Review(s)
    We’ve got an exciting mix of sci-fi and fantasy for you this month! Issue 114 brings you an insightful interview with illustrator and concept artist, Brun Croes filled with invaluable advice. Brun Croes also pops up in our tutorial section as he demonstrates how to develop a scene using sketching techniques.
  • 2DArtist: Issue 062 - February 2011 (Download Only)

    This month's issue is massive, it's epic. You could maybe even say it was GIANT! Forgive my abstract link to our tutorials this month, but we continue our Photo Real fantasy series by tackling a photo real giant with Richard Tilbury. Rich talks a lot about the design and idea behind his image and by giving it a story makes it appear a lot more believable and realistic. Rich is a pro when it comes to integrating photo's to a digital painting, and gives us master class as to how to do this and make it look real. Rich has a double bill in this month's issue and also handles our portrait tutorial. In this issue Rich shows us how to paint a boy and his subject matter is his son Gabriel.
  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
    Incl. Tax: $38.63

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