Back

Best-sellers

Items 1 to 15 of 48 total

per page

Page:
  1. 1
  2. 2
  3. 3
  4. 4
  • Design characters for environments (Download Only)

    When designing characters for entertainment, it's an artist's job to describe the effects of the character's environment through their characteristics, garments, and props. This e-book shows how to craft a variety of characters for some unique worlds, discussing the considerations for each that lead to the design decisions made. The result is a collection of concepts ready for any 3D Modeler or Art Director!
    Incl. Tax: $12.44

  • 3DCreative: Issue 110 - October 2014 (Download Only)

    In this month’s issue, we’re going to the movies with Ken Barthelmey (The Maze Runner) and Iker García Santander (Justin and the Knights of Valour), as they share their thoughts on the industry and experiences from the world of film. We’re also happy to be trying something new with our Spotlight feature, a versatile space for different kinds of 3D artists and their projects. This month, we’re proud to feature traditional sculptor Jonathan Payne and his extraordinary clay creations. They’re pretty unsettling – you’ve been warned!
    Incl. Tax: $3.74

  • 3DCreative: Issue 109 - September 2014 (Download Only)

    We’re kicking off this month with two wonderful interviewees, Leticia Reinaldo and Nikita Veprikov, both of whom have something to say about finding your own voice and, most important of all, having fun! We certainly hope you have fun reading this issue, where we’ve gathered a wealth of knowledge and resources to help you learn, improve, and find that creative voice we all look for.
    Incl. Tax: $3.74

  • 3DCreative: Issue 104 - April 2014 (Download Only)

    It’s important to experiment and find your skills and passions. With this in mind, we have a varied array of tutorials to help you to refine your practice: from hard-surface modeling to texturing and sketching. You’ll also find creative advice from some of the industry’s top character designers including Kurt Papstein and our cover artist, Jeff Miller. Alongside this, discover software tips and tricks for 3ds Max, Maya, ZBrush and more! There’s plenty inside to help you refine your practice, so it’s time to get working!
    Incl. Tax: $3.74

  • Regular Price: $33.75

    Special Price Incl. Tax: $12.49

  • 3DCreative: Issue 075 - Nov2011 (Download Only)

    Our cartoon animals series has been great so far, with many of the fantastic images making their way onto the cover of the magazine. This month's cartoon animal is no exception. Borislav Kechashki uses both 3ds Max and ZBrush as he talks us through the creation of his stunning cartoon Scorpion.
    Incl. Tax: $3.44

  • 3DCreative: Issue 074 - Oct2011 (Download Only)

    I am going to start by talking about something really exciting. Many of you will have been reading our magazine for years now and will be more than familiar with our Swordmaster series which was originally in the magazine in 2006. In fact for many of you following the Swordmaster series may have been your first attempt at 3D. Well the Swordmaster has been updated and is back better than ever! Ignacio Bazan Lazcano has created some stunning concept work for our new character which has been handed to the outrageously talented Gavin Goulden.
    Incl. Tax: $3.44

  • 3DCreative: Issue 073 - Sep2011 (Download Only)

    I think you will all agree with me that this month's cover image is an absolute cracker! Jose Alves da Silva always impresses with both his outstanding artwork and his generosity in sharing the entire process from beginning to end with us. In this month's Cartoon Animals tutorial Jose will be showing us step by step everything he did to create his jaw-dropping cartoon armadillo.
    Incl. Tax: $3.44

  • 3DCreative: Issue 072 - Aug2011 (Download Only)

    3DCreative has never before published articles about Vue but in the August issue we will be breaking the mould. Vue is a fantastic piece of software that is becoming more and more poplar and widely used in the film and games industry. Vue is fantastic for creating environments and backdrops and in this series Alex Popescu will be showing us exactly how to do this.
    Incl. Tax: $3.44

  • 3DCreative: Issue 071 - Jul2011 (Download Only)

    This month's cover image is the outstanding work of Rafael Ghencev who in this issue wraps up our classic sculpture series by showing us how he textured his outstanding Roman bust.
    Incl. Tax: $3.44

  • 3DCreative: Issue 068 - April2011 (Download Only)

    In our new series ZBrush Classical sculpture Rafael Ghencev shows us how to sculpt in a classical style. As you can tell from the cover he has done a great job!
    Incl. Tax: $3.44

  • 3DCreative: Issue 066 - February 2011 (Download Only)

    This month's interview is with games industry pro Benoit Reginbal. Benoit is a master when it comes to creating low poly characters and painting textures. You will instantly recognise some of his models and will love his cool twist on familiar characters. Keep your eyes out for the items hidden in his models!
    Incl. Tax: $3.44

  • Create photorealistic cars in 3ds Max (Download Only)

    1 Review(s)
    Photorealistic car renders are a staple of the 3D industry, but mastering this subject is notoriously difficult! To lead you through these complex steps, 3ds Max pro Hasan Bajramović explains the process over eight chapters as he guides you through the creation of a 1936 Delage D8 120S. From blocking out the basic shape, modeling the interior, to image-based lighting, this eBook covers it all to help you become a master of creating vintage cars.
    Incl. Tax: $12.44

  • 3DCreative: Issue 112 - December 2014 (Download Only)

    1 Review(s)
    In this month’s issue, we chat with Marcello Baldari about his Polysketches, Pior Oberson about his brilliant character designs, and Djordje Nagulov about his anatomical studies. Learn how to create environments with Vue and ZBrush, improve your work processes in Maya, brush up on your Polypainting skills, and much more besides.
    Incl. Tax: $3.74

  • Create a photorealistic still-life (Download Only)

    2 Review(s)
    John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.
    Incl. Tax: $12.44

Items 1 to 15 of 48 total

per page

Page:
  1. 1
  2. 2
  3. 3
  4. 4