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  • Serge Birault's Pin-Ups (Download Only)

    11 Review(s)
    Pin-up art has been ever-present in digital art forums for years. We are used to seeing it in many different styles and covering many different genres. With this new eBook, 3DTotal can proudly announce their definitive guide to pin-up art. Pin-up legend Serge Birault will guide us through the different styles and influences in pin-up art, as well as giving an insight into the fantastic painting techniques he uses to create his outstanding images. If you like pin-up art this is the eBook for you!

    Regular Price: $13.12

    Special Price Incl. Tax: $3.96

  • Mastering Comic Art (Download Only)

    8 Review(s)
    The comic industry is huge! You only need to take a few seconds to think of the countless films that have been made off the back of successful comics to realise their importance in modern media. Although creating cool comic style images require a knowledge of many of the art fundamentals such as anatomy, color theory and light it also requires an understanding of techniques that may not be familiar to every digital artist. This eBook will talk you through the creation of a comic image while focussing on some of the processes that make comic art unique like the sketching, inking and coloring phases. If you are a fan of comics and would like to have a go at creating your own comic book illustration this eBook is a must.

    Regular Price: $13.12

    Special Price Incl. Tax: $3.96

  • Illustrating Fairy Tales (Download Only)

    3 Review(s)
    The ability to tell a story within your image is a real skill. There are so many things that need to be taken into consideration, the overall composition, what you do and don't put in the scene and how to portray the correct emotions on the faces of your characters. These are all things you must consider if you plan to lead the viewers gaze through the scene and make them understand the story behind it. In this series of tutorials illustration experts Simon Dominic and Blaz Porenta will be talking us through how to tell a story, using well known Fairy Tales which they will re-invent as the subject matter. This eBook could totally change the way you approach a digital painting!
    Incl. Tax: $13.12

  • Art Fundamentals (Download Only)

    36 Review(s)
    Some things in art cannot be cheated, and if they are truly understood they can have a huge impact on the quality of your work. We call these Art Fundamentals. These fundamental rules have been used and exploited by artists of every description for hundreds of years, and are just as applicable today when digital painting as they were back then when they were discovered by traditional artists. Composition, perspective, depth and emotion are all tricky topics to understand and to paint effectively, yet in this fantastic eBook is all the advice you need to master these art fundamentals and apply them in your own workflow.
    Incl. Tax: $13.12

  • Classical Sculpture (Download Only)

    4 Review(s)
    Even some of the most modern forms of art are influenced by traditional techniques, methods and styles. With the arrival of ZBrush came an opportunity to put into practice many of the techniques that were used in classical sculpture by sculptors from some of the most recognizable periods in world history. In this tutorial series Rafael Ghencev will dissect the history of Greek and Roman sculpture and show you how to create an image in that style. Not only will Rafael talk you through the sculpting, but will also show how to texture and present your sculpt in a classical style. This series will also give some great anatomy tips, and provide you with some great tricks to help you present your sculpts.

    Regular Price: $13.12

    Special Price Incl. Tax: $3.96

  • Regular Price: $35.60

    Special Price Incl. Tax: $13.17

  • Modeling Human Anatomy - Cinema 4D (Download Only)

    1 Review(s)
    When creating a model of a human character you have to know how you are going to produce accurate anatomy. As humans we spend a lot of time looking at people and for this reason we are all very talented at spotting mistakes, or anatomy that doesn't quite look right. A good model can easily be spoiled by an incorrectly modeled feature, such as a hand, or an ear. In this eBook we will be shown how to model some of the tricky features that regularly cause artists problems, and hopefully awkward looking anatomy will be a thing of the past.

    Regular Price: $13.12

    Special Price Incl. Tax: $3.96

  • Photoshop Texturing (Download Only)

    2 Review(s)
    Futuristic vehicles are popular within the CG industry and are often tackled using a variety of software and approaches. Creating a complicated model which then needs to be textured and lit can be a time consuming process, which is only necessary if the model is to be animated or used in a games engine at a later date. If you are creating a still there is an easier way to texture and light your model that will save you a lot of time and which will still produce impressive results. In this eBook Dhilip Somesh will show you how to create a simple 3D model which will then be textured, painted and lit in Photoshop to create amazing futuristic vehicle illustrations.

    Regular Price: $13.12

    Special Price Incl. Tax: $3.96

  • Painting Creatures from Folklore (Download Only)

    1 Review(s)
    The fantasy genre clearly influences a huge amount of digital artists. You only need to take a brief look in some of the many CG forums and galleries to see how it dominates the minds of many of the most talented artists in the world. It is no surprise that the genre that gives the most room for exploration and imagination is the one that sparks the creativity of so many and had provided a starting point for endless movies and video games over the years. So much of what we see within this genre is born in fairy tales and folklore. In this eBook our artists will be showing us how to research these creatures and use information to create an original and accurate depiction of some of the most popular and memorable characters in folklore.
    Incl. Tax: $13.12

  • 3DCreative: Issue 088 - Dec2012 (Download Only)

    5 Review(s)
    The stunning image, which stands strong on our cover, is the result of Ali Zafati taking on the creative challenge of making his own quadruped. In our ZBrush Quadrupeds series our brilliant artists have been given complete creative freedom to show us how to create the organic forms of their quadrupeds. Ali covers everything from concept through to the final illustration as he demonstrates how to create this powerful creature.
  • 2DArtist: Issue 083 - November 2012 (Download Only)

    3 Review(s)
    Welcome to the November issue of 2DArtist. Firework season is upon us, and things start with a bang this month with our stunning front cover, a ruthless loan shark that Denis Zilber has created for our Cartoon Creation 101 series.
  • 2DArtist Back Issues - 2011 (Download Only)

    1 Review(s)
    All 12 issues of 2DArtist Magazine published in 2011.
    Incl. Tax: $35.60

  • 2DArtist: Issue 079 - July 2012 (Download Only)

    1 Review(s)
    Welcome to the July issue of 2DArtist magazine! In this issue we bring you more exciting installments in our great tutorial series and continually captivating artwork. From manga characters to fantasy realms, there's a little something to put a smile on everyone's face!
  • 2DArtist: Issue 078 - June 2012 (Download Only)

    2 Review(s)
    Welcome to the June issue of 2DArtist magazine! In this issue we bring you more stimulating installments in our excellent tutorial series and continually captivating artwork. From creatures of mythology to digital matte painting, there's a little treat for everybody!
  • 3DCreative: Issue 081 - May2012 (Download Only)

    3 Review(s)
    You will notice that we're lucky enough to have yet another amazing cover image, this time created by Anto Juricic. This image comes from the Maya version of our Character Modeling series focusing on the modeling of an old man's head. This month, our two fantastic artists will be showing us how to model the features and detail onto the base model that was created in April's issue.

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