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  • Create playable levels with the UDK (Download Only)

    1 Review(s)
    Senior Environment Artist at Codemasters, Andrew Finch, reveals how to make playable levels for games using the Unreal Development Kit (UDK). Whether you are looking to create a stunning portfolio piece or just fancy trying something new, this step-by-step project guide will give you a fantastic grounding in the UDK to set you on the right foot for your future game-creation adventures!
    Incl. Tax: $12.42

  • 3DCreative Back Issues - 2013 (Download Only)

    1 Review(s)
    All 12 issues published in 2013

    Regular Price: $33.70

    Special Price Incl. Tax: $12.47

  • 3DCreative: Issue 087 - Nov2012 (Download Only)

    1 Review(s)
    This month we bring you part one of a brilliant new tutorial series, by Andrew Hickinbottom, a talented and experienced character modeler, with a penchant for stylized pin-up girls. In this series Andrew will cover modeling, UV'ing, texturing, lighting, creating the background and post-production. Andrew kicks things off in this chapter by talking us through the modeling of his character ‘Olivia', who beautifully graces the cover.
  • 3DCreative: Issue 070 - Jun2011 (Download Only)

    1 Review(s)
    The Classical Sculpture series has been a real surprise package. The tutorials have been an insight into not only the history of sculpture and its varying styles, but also into some of the amazing tools available in ZBrush. In this issue Rafael Ghencev turns his attention to Roman Sculpture and specifically a bust.
  • Regular Price: $33.70

    Special Price Incl. Tax: $12.47

  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
    Incl. Tax: $37.44

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  • 3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!

    15 Review(s)
    3D Masterclass: The Swordmaster in 3ds Max and ZBrush offers a truly comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing and rendering a low poly game character. Each chapter is broken down into bite-sized steps that leave no setting or process unexplained, allowing aspiring modelers to learn at their own pace and develop a solid understanding of the character creation process. The professional workflow detailed in this book is typical of the games design industry and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden's extensive experience in this field.
    Incl. Tax: $18.71

    Out of stock

    Out of stock

8 Item(s)

per page