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  • 3dtotal Anatomy: Canine figure

    Please note, this item is currently out of stock and will go onto back-order. There have been multiple port congeston delays impacting receipt of new stock, so apologies for any delays in getting your order shipped. Current ETA for the next stock is 13 December, and once received, all back-orders will be prioritsed to ship in order of placement. This is subject to change and any ETA changes will be updated here. Thank you in advance.

    Forming the basis of a ferocious beast or a cute quadruped, a firm understanding of a dog’s anatomy is invaluable to any creature designer. With the half-écorché/half-skin canine figure you can study the musculature in three dimensions and compare it against the surface variations of the skin, allowing you to add that all-essential element of believability to your designs. Develop a fundamental understanding of canine muscle definition beyond that offered by photo reference and made challenging by a fidgeting companion. The canine figure is ideal for beginner artists taking their first steps in creature design as well as advanced professionals looking for a reliable and cost-effective reference figure.


    Incl. Tax: $118.66

  • Introduction to 3D printing (Download Only)

    If you’d like to try your hand at 3D printing and don’t know where to begin, this eBook is the ideal starting point. Talented artist and designer James W. Cain will guide you through modeling and printing a character bust using ZBrush and Formlabs’ Form 1+, “the world’s best-selling desktop SLA 3D printer.” The six in-depth chapters will show you your way around the Form 1+ hardware, how to sculpt and prepare a ZBrush model suitable for physical print, how to clean up and finish the print, and how to troubleshoot problems with your 3D-printed projects.
    Incl. Tax: $13.12

  • Design characters for environments (Download Only)

    When designing characters for entertainment, it's an artist's job to describe the effects of the character's environment through their characteristics, garments, and props. This e-book shows how to craft a variety of characters for some unique worlds, discussing the considerations for each that lead to the design decisions made. The result is a collection of concepts ready for any 3D Modeler or Art Director!
    Incl. Tax: $13.12

  • 3DCreative: Issue 110 - October 2014 (Download Only)

    In this month’s issue, we’re going to the movies with Ken Barthelmey (The Maze Runner) and Iker García Santander (Justin and the Knights of Valour), as they share their thoughts on the industry and experiences from the world of film. We’re also happy to be trying something new with our Spotlight feature, a versatile space for different kinds of 3D artists and their projects. This month, we’re proud to feature traditional sculptor Jonathan Payne and his extraordinary clay creations. They’re pretty unsettling – you’ve been warned!
  • 3DCreative: Issue 109 - September 2014 (Download Only)

    We’re kicking off this month with two wonderful interviewees, Leticia Reinaldo and Nikita Veprikov, both of whom have something to say about finding your own voice and, most important of all, having fun! We certainly hope you have fun reading this issue, where we’ve gathered a wealth of knowledge and resources to help you learn, improve, and find that creative voice we all look for.
  • 3DCreative: Issue 104 - April 2014 (Download Only)

    It’s important to experiment and find your skills and passions. With this in mind, we have a varied array of tutorials to help you to refine your practice: from hard-surface modeling to texturing and sketching. You’ll also find creative advice from some of the industry’s top character designers including Kurt Papstein and our cover artist, Jeff Miller. Alongside this, discover software tips and tricks for 3ds Max, Maya, ZBrush and more! There’s plenty inside to help you refine your practice, so it’s time to get working!
  • 3DCreative: Issue 098 - October 2013 (Download Only)

    As ever, we also have loads of awesome tutorials and project overviews from industry professionals who share their workflows and helpful advice so you can develop your own 3D masterpieces.
  • 3DCreative: Issue 097 - September 2013 (Download Only)

    This issue is packed with cool characters including the amazing alien featured on the cover and a strange plant creature which Tanoo Choorat teaches us how to make on page 28. But if hard surfaces are more your thing, we have a project overview for Tim Diaz's jet turbine and plenty of cars and mechs in the gallery too!
  • 3DCreative: Issue 093 - May2013 (Download Only)

    Last month we saw the last of our ZBrush speed sculpting projects, so this month we start afresh with a brand new series on creating that perfect ZBrush alien. To start us off, Tudor Fat shows us how to create a wheeled alien figure in his in-depth and comprehensive tutorial entitled The Engineer.
  • 3DCreative: Issue 092 - Apr2013 (Download Only)

    In our ZBrush Speed Sculpting tutorial, talented artist Mariano Steiner shares the interesting techniques he uses to create that perfect partial-zombie-corpse in his set of all-inclusive, how-to videos. And if that wasn't enough, we see the introduction of a brand new series on applying realistic textures and materials to objects, which is one of the most problematic areas in digital art.
  • 3DCreative: Issue 090 - Feb2013 (Download Only)

    Next in our series on Speed Sculpting with ZBrush is a fascinating one-off tutorial by CG artist Daniel Bystedt. Daniel's tutorial gives us some handy hints on creating a realistic sculpt and divulges some of those universal sculpting tricks that can be used to create features on any humanoid model.
  • 3DCreative: Issue 082 - Jun2012 (Download Only)

    Our stunning cover has been created by Andrew Baker. We are lucky enough to be able to bring you a great interview with this impressive 3D character and concept artist, who talks to us about how he found a home at Weta Digital, how he creates his stunning images and what it's like working on one of the most eagerly anticipated films of year: The Hobbit.
  • 3DCreative: Issue 078 - Feb2012 (Download Only)

    We will start by talking about the stunning image on the cover of this month's issue. I hope you all enjoyed the first chapter of our Sculpting Armored Beasts series. In this month's issue Borislav Kechashki shows us how he designed and sculpted his outstanding armored Polar Bear.
  • 3DCreative: Issue 075 - Nov2011 (Download Only)

    Our cartoon animals series has been great so far, with many of the fantastic images making their way onto the cover of the magazine. This month's cartoon animal is no exception. Borislav Kechashki uses both 3ds Max and ZBrush as he talks us through the creation of his stunning cartoon Scorpion.
  • 3DCreative: Issue 074 - Oct2011 (Download Only)

    I am going to start by talking about something really exciting. Many of you will have been reading our magazine for years now and will be more than familiar with our Swordmaster series which was originally in the magazine in 2006. In fact for many of you following the Swordmaster series may have been your first attempt at 3D. Well the Swordmaster has been updated and is back better than ever! Ignacio Bazan Lazcano has created some stunning concept work for our new character which has been handed to the outrageously talented Gavin Goulden.

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