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  • 3DCreative: Issue 085 - Sep2012 (Download Only)

    6 Review(s)
    Let's start things off with the awesome image on the cover of this issue, which was created by the talented Andrei Szasz for our Building Droids series. As ever this series proves to be an priceless source of tips and tricks, as Andrei turns a concept for a recon droid into a 3D model using 3ds Max. Sharing his step-by-step approach to modeling the droid, he talks us through how to create each part using tools and simple techniques.
  • 3DCreative: Issue 080 - Apr2012 (Download Only)

    3 Review(s)
    I think we will start this month by chatting quickly about the amazing cover image. Created by the brilliantly skilled Rodrigue Pralier, this image comes from our brand new tutorial series which covers one of the most popular subject matters that we see submitted to the 3DTotal galleries: human busts.
  • Cartoon Critters (Download Only)

    34 Review(s)
    Creating cartoon animals is a great starting point for anyone who is thinking about having a go at 3D. Cartoon animals are usually made up of shapes and forms that are fairly simple to model, and since realism is not the focus of this kind of work, it gives you an opportunity to be expressive and experimental at all points of the creative process. In this eBook the artists will be talking you through how to approach this task, firstly by concentrating on how to create your idea, but then moving on to the modeling, texturing and post-production. Each chapter provides you with an opportunity to see into the workflow of these outstanding industry professionals and learn valuable techniques you can use in your own workflow.
    Incl. Tax: $13.12

  • Design & Create Aliens in ZBrush (Download Only)

    2 Review(s)
    This four-part ZBrush series, based on the ever-popular sci-fi theme of aliens, is designed to take you through the process of creating an alien figure using ZBrush. In this series you will encounter four separate artist interpretations, including work from Kurt Papstein and Maarten Verhoeven, as each tutorial incorporates an in-depth, step-by-step guide for creating an alien species. The tutorials perfectly encapsulate an entire process, from the initial concept to the final piece, enabling you complete an entire project or portfolio piece in almost no time at all!
    Incl. Tax: $13.12

  • 3DCreative: Issue 100 - December 2013 (Download Only)

    2 Review(s)
    Welcome to the celebratory issue 100 of 3dcreative magazine! To celebrate 100 months of 3dcreative, we speak to 3D printing master, Joshua Harker and digital sculpting hero, Rafael Grassetti about their thoughts on the future of 3D art. And, as ever, we have our monthly crop of awesome tutorials, project overviews and ZBrush sketchbooks for you to devour.
  • Character Production in Maya (Download Only)

    4 Review(s)
    Over the last couple of years modeling realistic 3D heads and busts has become really popular. In this eBook series Anto Juricic will explain how to do this using Maya and ZBrush. From the basic head model to a highly detailed head sculpt, through to texturing and post-production, Anto will cover every aspect of the creation process, providing us with the perfect opportunity to learn from his experience.
    Incl. Tax: $13.12

  • 3DCreative: Issue 086 - Oct2012 (Download Only)

    2 Review(s)
    Let's get started with this issue's stunning cover by Daniel Bystedt, which is the first installment to brand new tutorial series: ZBrush Quadrapeds. ZBrush is an impressive piece of software that can accomplish so much. With endless possibilities, your imagination is the limit. In this series our brilliant artists have been given complete creative freedom to show us how to create the organic forms of their quadrapeds, and Daniel is the first to get the ball rolling!
  • 3DCreative: Issue 054 - February 10 (Download Only)

    2 Review(s)
    As always we are striving to get the best content for you and we deliver again with the second installation in the Cédric Seaut character modeling tutorial. In this month's issue Cédric shows us how to model the shoe for our character. We hope you enjoy his step-by-step guide, excuse the pun, I couldn't help myself!
  • 3DTotal's ZBrush Monsters (Download Only)

    3 Review(s)
    Anyone interested in the CG industry will be more than aware of the mighty ZBrush! In fact ZBrush is starting to dominate the 3D side of the industry. Every day stunning new ZBrush sculpts and textured images are being added in their hundreds to Forums and site galleries. With ZBrush the only limits are with the imagination of its user, which probably explains why most ZBrush users create sculpts where they can really express the extent of their imagination. This eBook will help you as you try to do the same, by showing you how some of the top industry professionals tackle the task of designing and sculpting diverse and unique monsters. Each chapter of this eBook will walk you through the entire process from concept to post production on a fully textured sculpt. If this is the field that you are interested in, the advice in this eBook is priceless!
    Incl. Tax: $13.12

  • Create photorealistic cars in Maya (Download Only)

    4 Review(s)
    Photorealistic car renders are a staple of the 3D industry, but mastering this subject is notoriously difficult! To direct you through these complex processes, Alexandr Novitskiy breaks down the steps into eight chapters as he guides you through the creation of a photorealistic 1939 Delage D8 120 Cabriolet Chapron in Autodesk Maya, from blocking out the basic shapes to render settings and post-production tricks.
    Incl. Tax: $13.12

  • Next Gen Character - 3ds Max (Download Only)

    4 Review(s)
    This Next Gen Character eBook tutorial provides a comprehensive guide through the process of creating a 3D character intended for use within a next gen console environment. The eBook covers all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and optimizing it in the principal 3D packages, through to texturing and applying next gen shaders.

    Regular Price: $13.12

    Special Price Incl. Tax: $3.96

  • Create a photorealistic still-life (Download Only)

    2 Review(s)
    John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.
    Incl. Tax: $13.12

  • 3DCreative: Issue 107 - July 2014 (Download Only)

    1 Review(s)
    One of the many things the artists in 3dcreative have taught us is the importance of following your passions. As such, we are pleased to be featuring the work of two of our favorite character artists: Bryan Wynia and Justin Bintz. Our cover artist Bryan reflects on his exciting career history, while Justin shares the excitement of the early stages of his success.
  • 3DCreative: Issue 094 - June2013 (Download Only)

    1 Review(s)
    This issue we bring you introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber and shows you how to create reference planes and take it into the third dimension using 3ds Max. Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters.
  • Character Production in 3ds Max (Download Only)

    1 Review(s)
    Over the last couple of years modeling realistic 3D heads and busts has become really popular. In this eBook series Rodrigue Pralier will explain how to do this using 3ds Max and ZBrush. From the basic head model to a highly detailed head sculpt, through to texturing and post-production, Rogrigue will cover every aspect of the creation process, providing us with the perfect opportunity to learn from his experience.
    Incl. Tax: $13.12

Items 61 to 75 of 130 total

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