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Unreal Game Engine
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INTRODUCTION
PLEASE NOTE: This book is sold out and with no current plan to get it reprinted.
The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
About the Author:
Andrew Finch has been working in the games industry professionally for six years; his responsibilities include modeling, texturing and lighting. He is currently working on his eighth game title. Andrew started out in Animation and received a bachelor’s degree. His passion for creating environments grew during his studies and he soon realized this is what he wanted to do.
Product details
Softback 240 pages
Dimensions: 210mm x 297mm
Paper quality: Full colour premium paper pages
ISBN: 978-1-90941404-4
CONTENT
Section 01: Italian Courtyard
01 Project planning and software explanation
02 BSP creation – draft lighting
03 Static Meshes and texturing – part 1
04 Static Meshes and texturing – part 2
05 Layout – A
06 Layout – B
07 Lighting and post effects – A
08 Lighting and post effects – B
Section 02: Weapon Design
01 Modeling
02 Modeling finalization and UV-mapping
03 Texture creation
04 Texture finalization and portfolio presentation
Section 03: Submarine Pen
01 Concept to white box
02 White box to custom mesh
03 Finalizing the environment – part 1
04 Finalizing the environment – part 2
05 Building objects and placement
06 Final layout of assets
07 Draft lighting and placing decals
08 Finalizing the lighting
09 Final polish stage and completion
Section 04: Vehicle Design
01 Modeling
02 Modeling finalization and UV-mapping
03 Texture creation
04 Texture finalization and portfolio presentation
Section 05: Lighting
01 Midday
02 Night
03 Foggy
04 Sunset
05 Rain
Section 06: Zombie Town
00 Introduction
01 UDK asset review
02 Layout
03 BSP and tree placement
04 Lighting first pass and finalization
05 Sky setup and PFX placement
06 Post effects and finishing touches
Gallery
Glossary
PREVIEW
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- Great for a beginner
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Value - Great book!
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Value - good
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Value
Finally I advise thi s book to all person want start quickly with Unreal or in this sector and need a good workflow for working on it. Review by Matteo Migliorini (Posted on 27/10/2016) - Excellent place to Start!
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Value
All in all a great book to learn from, not just about using Unreal, but also some useful tutorials on assert creation in 3DS Max as well. Highly recommended! Review by Dan (Posted on 15/08/2016) - Great introduction
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Value
It explains what you should do, but also why you do it, and how. This means you get an in-depth understanding of the level creation process.
The different chapters also focus on different aspects of level creation, which means the book covers a broad variety of subjects. I can't speak for more experienced game artists, but for me this book was perfect. Review by Ole M (Posted on 08/08/2016) - Good starter book for the Unreal Game Engine
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Value
It is profusely and colourfully illustrated , which is handy. And it gives you a fine introduction.
Any negatives? Well this is not directly relevant to the content, more to the production values - the font is too small and the book is printed on glossy, magazine-type paper which strongly reflects so that you find yourself seeing half the page washed out by the glare if you are reading by artificial light.
But for a tenner, that's ok.
Review by Sean (Posted on 05/07/2016) - Great Book
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Value - NICE
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Value
I hope that it will be another book :) Review by Martin (Posted on 08/10/2015) - Great Book
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Value
I've ordered from 3DTotal in the past and I've always received great service. Keep it up! Review by Stephane Hentschel (Posted on 02/07/2015) - useful to get started!
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Value - Fantastic
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Value
Love the book, gives great insight in workflow not only for UDK, but also for 3DSMAX, and can also be used for other game engines like Unity3D or Leadwerks. ( Book focuses on UDK )
Thanks alot! Worth the money! Review by John (Posted on 25/02/2014)
SKU | UGE |
---|---|
ISBN/GTIN | 978-1-90941404-4 |
Software | Autodesk 3ds Max, Pixologic ZBrush, Adobe Photoshop, Marmoset Toolbag, Epic Games Unreal Dev Kit, Allegorithmic Substance Painter |
Published Year | 2013 |
Subject Matter | Game development, Lighting, PBR rendering/Physically based rendering, Real-time rendering, Texturing, UV mapping |
Focus | 3D digital art |
Skill Level | Beginner |
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3DCreative Back Issues - 2011 (Download Only)
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