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3ds Max Projects


3ds Max Projects presents a series of inspirational tutorials designed to help you get to grips with this versatile and industry-standard software.

If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Written by 11 top industry artists, including community favorites Matt Chandler, Andrew Hickinbottom and Diego Maia, 3ds Max Projects is designed to be a one-stop resource for those looking to create 3D masterpieces.

Product details
Softback 304 pages
Dimensions: 210mm x 297mm
Paper quality: Full colour premium paper pages
ISBN: 978-1-90941405-1


3ds Max Projects: A detailed guide to modeling, texturing, rigging, animation and lighting, can offer a lot to any aspiring 3D artist. Each of the detailed tutorials is very well written and covers a wide range of techniques for all skill levels”

Marek Denko | CEO – NoEmotion

3ds Max Projects: A detailed guide to modeling, texturing, rigging, animation and lighting is written in a simple, elegant explanatory format and is a wonderful guide for both beginners and professionals of computer graphics”

Alessandro Baldasseroni | Lead character artist, Blur Studio

3ds Max Projects is a comprehensive guide that will benefit artists of all skill levels. Containing a complete project overview, it not only shows you what it takes to go from start to finish, but also gives you a technical understanding for one of the world’s most popular 3D applications”

Gavin Goulden | Lead character artist, Irrational Games

“For any person interested in 3D graphics, this book will be a great source of basic knowledge necessary to set you off on a path to become a great artist. It will introduce you to the complete processes of creating images, from modeling, texturing and retopology, all the way to animation”

Toni Bratincevic | Senior environment modeler, Blizzard Entertainment