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3D Art - Modelling, Digital and Game Art

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  • FREE MAGAZINE - Total Issue 04 (Download Only)

    3 Review(s)
    Issue 04 of Total magazine returns to the theme of anatomy, including features on basic form and proportions, how to prepare for a life drawing session, the structure of the human skull, and more!
    Incl. Tax: Free!

  • 3dtotal Anatomy: 3 piece set of animal figures

    1 Review(s)
    PLEASE NOTE: ITEM WILL GO ON BACK ORDER IF PURCHASED. EXPECTED DELIVERY MID MAY.

    Any professional creature artist will tell you the importance of incorporating anatomical accuracy and therefore believability into your designs. Our half-écorché/half-skin animal anatomy figures offer detailed insight into the muscular structure and surface variation of animals commonly used as a basis for creature designs, capturing three distinct mammalian body types that are familiar to everyone but often misunderstood. They are a resource you can study in three dimensions, in person, which is incredibly valuable when photographs just aren’t cutting it and you aren’t able to study these animals in real life.


    Incl. Tax: $274.03

  • 3dtotal Anatomy: Equine figure

    1 Review(s)
    PLEASE NOTE: THIS ITEM WILL GO ON TO BACK ORDER IF PURCHASED. ESTIMATED SHIPPING IS MID MAY.

    The horse is known to be a particularly difficult mammal to replicate, its forms often misunderstood even by experienced artists. Regularly used as a basis for fantasy beings such as dragons, unicorns, and kelpies, a solid understanding of a horse’s anatomy goes a long way in creature design. The half-écorché/half-skin equine figure offers you the chance to study both the muscular structure and the surface variations of a horse in detail, acting as a perfect resource when photographs aren’t enough and you aren’t able to study the animal in real life. If you want to produce believable and authentic creature designs then anatomical reference such as this is a must.



    Incl. Tax: $104.39

  • 3dtotal Anatomy: Feline figure

    PLEASE NOTE: THIS ITEM WILL GO ON TO BACK ORDER IF PURCHASED. ESTIMATED SHIPPING IS MID MAY.

    A cat is an animal that is so regularly seen that its anatomy can be easily misunderstood. Use our half-écorché/half-skin feline figure to study its musculature and surface variations and apply that knowledge to your own imaginative designs. Ideal for both 2D and 3D artists across all mediums, our animal anatomy figures will help build your confidence when it comes to creating unique and authentic designs – the perfect tool for any creature artist.



    Incl. Tax: $104.39

  • 3dtotal Anatomy: Canine figure

    PLEASE NOTE: ITEM WILL GO ON BACK ORDER IF PURCHASED. EXPECTED DELIVERY MID MAY.

    Forming the basis of a ferocious beast or a cute quadruped, a firm understanding of a dog’s anatomy is invaluable to any creature designer. With the half-écorché/half-skin canine figure you can study the musculature in three dimensions and compare it against the surface variations of the skin, allowing you to add that all-essential element of believability to your designs. Develop a fundamental understanding of canine muscle definition beyond that offered by photo reference and made challenging by a fidgeting companion. The canine figure is ideal for beginner artists taking their first steps in creature design as well as advanced professionals looking for a reliable and cost-effective reference figure.


    Incl. Tax: $104.39

  • FREE MAGAZINE - Total Issue 03 (Download Only)

    Issue 03 of Total magazine focuses on the theme of characters, including tutorials from Randy Bishop, Denis Zilber, and Brun Croes to help you hone your character design skills. So, get stuck in and see what characters we can help you create in the issue!
    Incl. Tax: Free!

  • Regular Price: $35.23

    Special Price Incl. Tax: $13.04

  • Regular Price: $35.23

    Special Price Incl. Tax: $13.04

  • 3DCreative Back Issues - 2007 (Download Only)

    All 12 issues of 3DCreative Magazines from 2007.

    Regular Price: $35.23

    Special Price Incl. Tax: $13.04

  • 3DCreative: Issue 052 - December 2009 (Download Only)

    First up this month we are all very excited to be able to present you with an Interview with the character developer who has worked on projects like Fantastic Four, 300 and Journey to the Centre of the Earth 3D, the one and only Cesar Dacol Jr. In his interview we find out how it was to make the transition from make - up effects to computer based work.
    Incl. Tax: $3.59

  • 3DCreative: Issue 051 - November 2009 (Download Only)

    We're tackling the texturing of our Next-Gen characters this month in chapter five - the penultimate part - of 3DCreative's tutorial series for 3ds Max/Maya/LightWave and modo. Joseph Harford, Gavin Goulden, James Busby and John Hayes are all back and in top form to take you step-by-step through this leg of your character creation journey.
    Incl. Tax: $3.59

  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
    Incl. Tax: $3.59

  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
    Incl. Tax: $3.59

  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
    Incl. Tax: $3.59

  • 3DCreative: Issue 046 - June 2009 (Download Only)

    This issue has a running theme of hybrid creatures born of the cross between man and beast. You'll find these beasties scattered through the magazine in all shapes, forms and sizes. We have a Bird-Man tutorial created by the very talented artist, Bruno Melo; we see two artists speed sculpt their way to creating Minotaur characters in the Speed Sculpting section; we find a fantastic Making Of article on the production of the charismatic Poker Master by David Moratilla Amago and as if that's not enough mutant goodness for you then you'll find more animal behaviour in The Gallery.
    Incl. Tax: $3.59

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