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3D Art - Modelling, Digital and Game Art

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  • Modeling Human Anatomy - Maya (Download Only)

    3 Review(s)
    When creating a model of a human character you have to know how you are going to produce accurate anatomy. As humans we spend a lot of time looking at people and for this reason we are all very talented at spotting mistakes, or anatomy that doesn't quite look right. A good model can easily be spoiled by an incorrectly modeled feature, such as a hand, or an ear. In this eBook we will be shown how to model some of the tricky features that regularly cause artists problems, and hopefully awkward looking anatomy will be a thing of the past.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • Modeling Human Anatomy - Cinema 4D (Download Only)

    1 Review(s)
    When creating a model of a human character you have to know how you are going to produce accurate anatomy. As humans we spend a lot of time looking at people and for this reason we are all very talented at spotting mistakes, or anatomy that doesn't quite look right. A good model can easily be spoiled by an incorrectly modeled feature, such as a hand, or an ear. In this eBook we will be shown how to model some of the tricky features that regularly cause artists problems, and hopefully awkward looking anatomy will be a thing of the past.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • Modeling Human Anatomy - 3ds Max (Download Only)

    8 Review(s)
    When creating a model of a human character you have to know how you are going to produce accurate anatomy. As humans we spend a lot of time looking at people and for this reason we are all very talented at spotting mistakes, or anatomy that doesn't quite look right. A good model can easily be spoiled by an incorrectly modeled feature, such as a hand, or an ear. In this eBook we will be shown how to model some of the tricky features that regularly cause artists problems, and hopefully awkward looking anatomy will be a thing of the past.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • 3DCreative: Issue 079 - Mar2012 (Download Only)

    2 Review(s)
    Top of the PECKING order this month, and making its way onto our EGGSELLENT cover, is a fantastic image by a regular contributor to 3DCreative, Jose Alves da Silva. We thought it would be nice to break up our aggressive-looking ZBrush Armored Beasts series by throwing in a little humor...
  • Demon Chaser (Download Only)

    13 Review(s)
    Low-Poly characters with painted textures can seem a little old school at times, but in this series Tamara Bakhlycheva embraces the old style and shows us how to do it well with fascinating results. In this eBook Tamara will walk us through the entire process, from the basic modeling through to texture painting and posing. Most of the steps will be taken in Maya, but there will also be an opportunity to look at the benefits of using other pieces of software in your workflow. If you are interested in making low-poly games characters this is the eBook for you.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • Celeritas - Cinema 4D (Download Only)

    2 Review(s)
    In this fascinating eBook you will be guided through the creation of a complete spaceship, from concept to a complete, textured model. We begin the series in Photoshop, using some of its excellent features to help create a concept, a vital process for anyone hoping to come up with an original design. That design is then developed in 3D, following a logical and practical approach. You will be shown how to model a low poly base model which you can then develop into a high-poly version and unwrap and texture. This series is filled with all the tips and help you will need to start creating your own cool 3D spaceships.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • Celeritas - 3ds Max (Download Only)

    6 Review(s)
    In this fascinating eBook you will be guided through the creation of a complete spaceship, from concept to a complete, textured model. We begin the series in Photoshop, using some of its excellent features to help create a concept, a vital process for anyone hoping to come up with an original design. That design is then developed in 3D, following a logical and practical approach. You will be shown how to model a low poly base model which you can then develop into a high-poly version and unwrap and texture. This series is filled with all the tips and help you will need to start creating your own cool 3D spaceships.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • 3DCreative: Issue 078 - Feb2012 (Download Only)

    We will start by talking about the stunning image on the cover of this month's issue. I hope you all enjoyed the first chapter of our Sculpting Armored Beasts series. In this month's issue Borislav Kechashki shows us how he designed and sculpted his outstanding armored Polar Bear.
  • 3DCreative: Issue 077 - Jan2012 (Download Only)

    3 Review(s)
    Monsters and organic creatures are always popular with ZBrush users, but at times it can be hard to add non-organic features to sculpts. In this new series our artists will be taking an animal and will show us how to turn it into a ferocious armored beast.
  • Regular Price: $34.78

    Special Price Incl. Tax: $12.87

  • 3DCreative Back Issues - 2007 (Download Only)

    All 12 issues of 3DCreative Magazines from 2007.

    Regular Price: $34.78

    Special Price Incl. Tax: $12.87

  • 3DCreative: Issue 052 - December 2009 (Download Only)

    First up this month we are all very excited to be able to present you with an Interview with the character developer who has worked on projects like Fantastic Four, 300 and Journey to the Centre of the Earth 3D, the one and only Cesar Dacol Jr. In his interview we find out how it was to make the transition from make - up effects to computer based work.
  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
  • 3DCreative: Issue 046 - June 2009 (Download Only)

    This issue has a running theme of hybrid creatures born of the cross between man and beast. You'll find these beasties scattered through the magazine in all shapes, forms and sizes. We have a Bird-Man tutorial created by the very talented artist, Bruno Melo; we see two artists speed sculpt their way to creating Minotaur characters in the Speed Sculpting section; we find a fantastic Making Of article on the production of the charismatic Poker Master by David Moratilla Amago and as if that's not enough mutant goodness for you then you'll find more animal behaviour in The Gallery.

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