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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 064 - December 2010 (Download Only)

    We have got so much great content in this issue that it is hard to know where to start, but we will kick off by talking about this month's interview which is with Jian Xu. Jian is a brilliant artist that has been setting the CG community a blaze with his amazingly realistic sculpts, and his ability to create such accurate skin.
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  • 3DCreative: Issue 062 - October 2010 (Download Only)

    Time to say hello to a really cool new series that has provided us with this month's front cover, ZBrush Monster Creation. A lot of you may have seen some of the fruits of this series in some of the CG forums, and you will know that this is something to get excited about! Marthin Agusta produces his first tutorial for 3DCreative in this issue and gets us off to a perfect start with his mountain dwelling monster.
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  • 3DCreative: Issue 061 - September 2010 (Download Only)

    This month's issue heralds the fifth birthday of 3DCreative and our desire to create content that is enjoyable to our readers is as strong as ever. We continue our interior lighting tutorial series and this month our artists calm things down a little and show us how to create low level romantic lighting, using just a few light sources. We also have Wayne Robson's master class in Mudbox Female Character Creation, which this month looks at Vampires.
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  • Gothic Church Interior Creation - LightWave (Download Only)

    This 50-page eBook provides a detailed account of building, texturing and lighting the interior of a Gothic church based upon a concept painting.
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  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
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