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3D Art - Modelling, Digital and Game Art

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  • FREE ISSUE - 3DCreative: Issue 125 - January 2016 (Download Only)

    This month we get to chat with Tomi Väisänen and Leon Enriquez, as well as learning about posing characters, sculpting animals, rendering spaceships, creating smoke effects, and more.
    Incl. Tax: Free!

  • Sculpting from the Imagination: ZBrush

    11 Review(s)
    Get a glimpse inside the minds of the masters as Sculpting from the Imagination: ZBrush brings together the 3D sketches of 50 incredible digital artists in an inspiring display of talent and technique. In this unique follow-on from the popular Sketching from the Imagination series, you’ll discover an array of subject matter and styles, from rough models molded in digital clay, to entire characters, creatures, machines, monsters, and more. For 3D artists of all abilities looking to try new approaches and searching for inspiration, this book is a first-class anthology of stunning images, invaluable tips, and artistic insights that will leave any creative mind wanting more.
    Incl. Tax: $23.50

  • Photo manipulation for quick concepts (Download Only)

    2 Review(s)
    Learn how to quickly turn ordinary photographs into new concepts with this handy eBook on photo manipulation and matte painting techniques. The four chapters cover how to use blending modes, textures, brush techniques, over-painting, and combining 2D and3D techniques to create concepts and special effects. Featuring tutorials from Mark Kolobaev, Rotyslav Zagornov, David Roya, and Mathieu ‘FreaksFx’ Roszak this eBook is the go-to guide for time saving ways to create new concepts.
    Incl. Tax: $13.00

  • Creating a stylized character (Download Only)

    2 Review(s)
    Learn how to make a fun steampunk heroine with the guidance of skilled character artist Roumen Filipov, with 3D model and texture assets included! This eBook covers an entire character creation workflow, from modeling organic and hard surfaces in ZBrush, to topology and UVing with 3ds Max, to posing and rendering the final model. Discover useful techniques that’ll add life to your characters, from creating skin pores to simple posing with the free Super Simple Rig. (ZBrush, 3ds Max with V-Ray, and Photoshop are required for this project.)
    Incl. Tax: $13.00

  • 3DCreative: Issue 043 - March 2009 (Download Only)

    2 Review(s)
    We've gone absolutely ZBrush crazy this month and have not one, but three great tutorials using this software to create all manner of fantastic sculpts! The reason for the ZBrush craze this month is because our Gothic Church interior tutorial series, for 3d Studio Max, Maya, Cinema 4D, LightWave and modo, dips into the creation of a gargoyle for the scene.
    Incl. Tax: $3.59

  • Regular Price: $35.27

    Special Price Incl. Tax: $13.05

  • 3DCreative: Issue 044 - April 2009 (Download Only)

    1 Review(s)
    Our tutorials this month take us into the world of texturing in 3ds Max, Maya, Cinema 4D, LightWave and modo, as our five artists walk you through the texturing phase. Not only is this an unmissable chapter as it's the penultimate in the series, but also because we're giving away 51 free textures to all 3DCreative readers this month, too! And not just 51 plain old textures - oh no! We're giving you 51 fully tileable high-resolution textures, each with accompanying bump, specular, and in some instances normal maps, from our Total Textures collections.
    Incl. Tax: $3.59

  • 3DCreative: Issue 042 - February 2009 (Download Only)

    5 Review(s)
    This month sees the start of yet another great ‘super series' in 3DCreative - this time we're talking gothic church interiors, for which five wonderful artists will talk us through the principal techniques used in building a church interior. And to make things slightly more interesting, we also welcome a modo artist to the series, in the form of Robert Bergh. So to re-cap, that's 3D Studio Max, Maya, Cinema 4D, LightWave and modo.
    Incl. Tax: $3.59

  • 3DCreative: Issue 041 - January 2009 (Download Only)

    1 Review(s)
    This month, keeping with 3DCreative tradition, we have our two artist interviews, the first of which is with the one and only David Giraud, possibly best known for his work as senior character artist on Assassin's Creed at Ubisoft Montreal, and who is currently working on the upcoming game based on the 3D science-fiction film directed by James Cameron, Avatar.
    Incl. Tax: $2.94

  • Introduction to 3D printing (Download Only)

    If you’d like to try your hand at 3D printing and don’t know where to begin, this eBook is the ideal starting point. Talented artist and designer James W. Cain will guide you through modeling and printing a character bust using ZBrush and Formlabs’ Form 1+, “the world’s best-selling desktop SLA 3D printer.” The six in-depth chapters will show you your way around the Form 1+ hardware, how to sculpt and prepare a ZBrush model suitable for physical print, how to clean up and finish the print, and how to troubleshoot problems with your 3D-printed projects.
    Incl. Tax: $13.00

  • 3DCreative: Issue 052 - December 2009 (Download Only)

    First up this month we are all very excited to be able to present you with an Interview with the character developer who has worked on projects like Fantastic Four, 300 and Journey to the Centre of the Earth 3D, the one and only Cesar Dacol Jr. In his interview we find out how it was to make the transition from make - up effects to computer based work.
    Incl. Tax: $3.59

  • 3DCreative: Issue 051 - November 2009 (Download Only)

    We're tackling the texturing of our Next-Gen characters this month in chapter five - the penultimate part - of 3DCreative's tutorial series for 3ds Max/Maya/LightWave and modo. Joseph Harford, Gavin Goulden, James Busby and John Hayes are all back and in top form to take you step-by-step through this leg of your character creation journey.
    Incl. Tax: $3.59

  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
    Incl. Tax: $3.59

  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
    Incl. Tax: $3.59

  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
    Incl. Tax: $3.59

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