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3D Art - Modelling, Digital and Game Art

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  • Character Design Quarterly - Sample Issue 2021 (Download Only)

    This jam-packed sample issue is an awesome amalgamation of some of the best articles that have featured in the magazine over the last couple of years. Step into magical worlds of storytelling with in-depth tutorials from Kate Pellerin and Rachelle Joy Slingerland, then learn the best way to keep a sketchbook and make it work for you with Jose Ciceraro. We also put the studio spotlight on Red Knuckles studio, and find out from Rayner Alencar why everyone should be getting into animation right now.
    Incl. Tax: Free!

  • Character Design Quarterly - Sample Issue 2019 (Download Only)

    3 Review(s)
    This sample issue features a fantastic collection of tips and tutorials from talented artists, including Shaun Bryant, Avner Geller, and Stephanie Rizo. Additionally, Ida Hem builds a sense of disappointment into her character to create a cohesive story, and Almu Redondo shows how she uses standard practices from other disciplines, such as psychology and method acting, to innovate her design choices. You can also find inspiring words and invaluable career insights from renowned artists Meg Park, Kenneth Anderson, and Max Ulichney. Enjoy!
    Incl. Tax: Free!

  • Human Head Anatomy: Stylization (Download Only)

    Join three talented artists (Pablo Muñoz Gómez, Sylwia Bomba and Abigail Larson) as they explore key expressions and demonstrate how emotion can be manifested in varying and subtle ways.
    Incl. Tax: $8.22

  • Human Head Anatomy: Planes of the Head (Download Only)

    Understanding the planes of the head is a valuable tool for any artist who wants to create well-proportioned and recognizable faces. This eBook approaches the human head from a planar perspective to help you quickly capture its major anatomical landmarks.
    Incl. Tax: $8.22

  • Human Head Anatomy: Expressions & Emotions (Download Only)

    Facial muscles are responsible for forming all the expressions we make. This eBook explores the key movements involved for different emotions, helping you translate these to your own artwork to ensure your character expressions are accurate and relatable.
    Incl. Tax: $8.22

  • Human Head Anatomy: Defining Structure (Download Only)

    In order to create realistic and recognisable portraits and sculptures, it is vital that artists become familiar with the human skull. This eBook introduces the skull's basic proportions and the muscle structure under the surface of the face.
    Incl. Tax: $8.22

  • Regular Price: $37.05

    Special Price Incl. Tax: $13.71

  • 3DCreative: Issue 052 - December 2009 (Download Only)

    First up this month we are all very excited to be able to present you with an Interview with the character developer who has worked on projects like Fantastic Four, 300 and Journey to the Centre of the Earth 3D, the one and only Cesar Dacol Jr. In his interview we find out how it was to make the transition from make - up effects to computer based work.
  • 3DCreative: Issue 051 - November 2009 (Download Only)

    We're tackling the texturing of our Next-Gen characters this month in chapter five - the penultimate part - of 3DCreative's tutorial series for 3ds Max/Maya/LightWave and modo. Joseph Harford, Gavin Goulden, James Busby and John Hayes are all back and in top form to take you step-by-step through this leg of your character creation journey.
  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
  • 3DCreative: Issue 046 - June 2009 (Download Only)

    This issue has a running theme of hybrid creatures born of the cross between man and beast. You'll find these beasties scattered through the magazine in all shapes, forms and sizes. We have a Bird-Man tutorial created by the very talented artist, Bruno Melo; we see two artists speed sculpt their way to creating Minotaur characters in the Speed Sculpting section; we find a fantastic Making Of article on the production of the charismatic Poker Master by David Moratilla Amago and as if that's not enough mutant goodness for you then you'll find more animal behaviour in The Gallery.
  • 3DCreative: Issue 045 - May 2009 (Download Only)

    This month we bring you the concluding chapter of our ZBrush Character Creation tutorial series, in which the super talented Rafael Grassetti shows us how to tackle the sculpting and texturing of a beautifully freakish monster of Frankenstein. We also welcome Federico Scarbini to 3DCreative this month with a fantastic Making Of detailing the creation of his recent character piece, Zenoth, the alien from Jupiter.
  • 3DCreative: Issue 044 - April 2009 (Download Only)

    1 Review(s)
    Our tutorials this month take us into the world of texturing in 3ds Max, Maya, Cinema 4D, LightWave and modo, as our five artists walk you through the texturing phase. Not only is this an unmissable chapter as it's the penultimate in the series, but also because we're giving away 51 free textures to all 3DCreative readers this month, too! And not just 51 plain old textures - oh no! We're giving you 51 fully tileable high-resolution textures, each with accompanying bump, specular, and in some instances normal maps, from our Total Textures collections.

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