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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
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  • 3DCreative: Issue 045 - May 2009 (Download Only)

    This month we bring you the concluding chapter of our ZBrush Character Creation tutorial series, in which the super talented Rafael Grassetti shows us how to tackle the sculpting and texturing of a beautifully freakish monster of Frankenstein. We also welcome Federico Scarbini to 3DCreative this month with a fantastic Making Of detailing the creation of his recent character piece, Zenoth, the alien from Jupiter.
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  • 3DCreative: Issue 041 - January 2009 (Download Only)

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    This month, keeping with 3DCreative tradition, we have our two artist interviews, the first of which is with the one and only David Giraud, possibly best known for his work as senior character artist on Assassin's Creed at Ubisoft Montreal, and who is currently working on the upcoming game based on the 3D science-fiction film directed by James Cameron, Avatar.
    Incl. Tax: $2.94

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