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3D Art - Modelling, Digital and Game Art

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  • Learn to create realistic shaders (Download Only)

    6 Review(s)
    Luciano Iurino reveals the key to creating realistic textures in a three-chapter e-book guide dedicated to shaders. Focusing on textures and lighting in 3ds Max, discover how to create the perfect textured finish to your models in this three-chapter e-book guide. Luciano’s lessons will teach you how to create the great results on both the free model provided, which you can also apply to your own assets.
    Incl. Tax: $12.07

  • How to animate characters (Download Only)

    6 Review(s)
    Camilo Duarte Franco, a feature film animator at MPC, reveals how to create convincing character movement, including walking, climbing stairs, running and jumping, 'sneak' movements and pushing weight. In this six-chapter e-book you'll discover detailed industry standard techniques plus helpful downloadable video tutorials to further explain the software processes and pro tips for you to apply to your own work.
    Incl. Tax: $12.07

  • 3DCreative Back Issues - 2013 (Download Only)

    1 Review(s)
    All 12 issues published in 2013

    Regular Price: $32.75

    Special Price Incl. Tax: $12.12

  • 3DCreative: Issue 099 - November 2013 (Download Only)

    1 Review(s)
    This month, the 3dcreative habitat is a hub of biodiversity populated by frogs, lizard monsters, goblins, mermaids and even a few humans. Character designers will be in their element, as we have plenty of advice to help you develop your own concepts - be they photoreal, cartoon or completely imaginary!
  • Design & create quadruped beasts in ZBrush (Download Only)

    10 Review(s)
    Bring your imagination to life with our pro guide to concepting and crafting remarkable creatures using ZBrush. Each tutorial covers concept to final illustration to help you see and learn the entire process by the experts. You'll be sculpting your own organic beings in no time!
    Incl. Tax: $12.07

  • 3DCreative: Issue 094 - June2013 (Download Only)

    1 Review(s)
    This issue we bring you introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber and shows you how to create reference planes and take it into the third dimension using 3ds Max. Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters.
  • Art Fundamentals

    43 Review(s)
    Art fundamentals are the bread and butter of any artist and a clear understanding of the various elements is essential when it comes to producing a successful piece of work. Art Fundamentals addresses a number of key basic subjects such as color and light, composition, perspective and depth, and anatomy in a series of insightful chapters. Written by some of the most experienced artists in the games and film industries.
    Incl. Tax: $36.38

  • 3DCreative: Issue 093 - May2013 (Download Only)

    Last month we saw the last of our ZBrush speed sculpting projects, so this month we start afresh with a brand new series on creating that perfect ZBrush alien. To start us off, Tudor Fat shows us how to create a wheeled alien figure in his in-depth and comprehensive tutorial entitled The Engineer.
  • 3DCreative: Issue 092 - Apr2013 (Download Only)

    In our ZBrush Speed Sculpting tutorial, talented artist Mariano Steiner shares the interesting techniques he uses to create that perfect partial-zombie-corpse in his set of all-inclusive, how-to videos. And if that wasn't enough, we see the introduction of a brand new series on applying realistic textures and materials to objects, which is one of the most problematic areas in digital art.
  • Regular Price: $32.75

    Special Price Incl. Tax: $12.12

  • Celeritas - Maya (Download Only)

    5 Review(s)
    In this fascinating eBook you will be guided through the creation of a complete spaceship, from concept to a complete, textured model. We begin the series in Photoshop, using some of its excellent features to help create a concept, a vital process for anyone hoping to come up with an original design. That design is then developed in 3D, following a logical and practical approach. You will be shown how to model a low poly base model which you can then develop into a high-poly version and unwrap and texture. This series is filled with all the tips and help you will need to start creating your own cool 3D spaceships.

    Regular Price: $12.07

    Special Price Incl. Tax: $3.64

  • Celeritas - 3ds Max (Download Only)

    6 Review(s)
    In this fascinating eBook you will be guided through the creation of a complete spaceship, from concept to a complete, textured model. We begin the series in Photoshop, using some of its excellent features to help create a concept, a vital process for anyone hoping to come up with an original design. That design is then developed in 3D, following a logical and practical approach. You will be shown how to model a low poly base model which you can then develop into a high-poly version and unwrap and texture. This series is filled with all the tips and help you will need to start creating your own cool 3D spaceships.

    Regular Price: $12.07

    Special Price Incl. Tax: $3.64

  • 3DCreative: Issue 064 - December 2010 (Download Only)

    We have got so much great content in this issue that it is hard to know where to start, but we will kick off by talking about this month's interview which is with Jian Xu. Jian is a brilliant artist that has been setting the CG community a blaze with his amazingly realistic sculpts, and his ability to create such accurate skin.
  • 3DCreative: Issue 063 - November 2010 (Download Only)

    Forget bonfires, fireworks and Halloween. What we have in store for you this month is truly exciting! We have said a fond farewell to some really great tutorial series, but as always that means we have some really great new content coming your way!
  • 3DCreative: Issue 059 - July 2010 (Download Only)

    4 Review(s)
    This month's interview which is with the sublime character artist Abraham Valdez. Abraham has been churning out great artwork in forums that has been catching our eye for some time now, and this month we finally caught up with him for an interview. Abraham tells us about his route from being a traditional artist to creating characters for the new Medal of Honor game at EA Games in America. We also have Richard Kazuo, Danilo Pinheiro and Luis San Juan Palleres taking us one step closer to creating a finished rig for our alien character.

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