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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 124 - December 2015 (Download Only)

    3 Review(s)
    This month brings you great interviews with the likes of Dmitry Cheremisin and Matthias Develtere, tons of tutorials covering modeling, texturing and rendering, and more besides! Whether you’re in the mood for characters, objects or vehicles, fantasy or sci-fi, we hope there’s something here to tickle your fancy.

    Regular Price: $3.63

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  • 3DCreative: Issue 118 - June 2015 (Download Only)

    2 Review(s)
    Issue 118 brings you an informative joint interview with Henning Sanden and Morten Jæger, and a thoughtful chat with veteran environment artist Rob Watkins – all full of worthwhile advice that you should check out!

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  • 3DCreative: Issue 117 - May 2015 (Download Only)

    3 Review(s)
    Concept design, 3D printing, texturing, and fantastic sci-fi art are at the forefront of this month’s issue. We speak to Tor Frick and Justin Goby Fields about their accomplishments, and marvel at Paul Braddock and James W. Cain’s 3D-printed handiwork. Mohammad Attaran also shares an insightful look into the making of our exciting cover image – it’s a tale of hard work and perseverance, which are of course the key to everything!

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  • Create a photorealistic still-life (Download Only)

    2 Review(s)
    John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.
    Incl. Tax: $12.07

  • 3DCreative: Issue 115 - March 2015 (Download Only)

    2 Review(s)
    Welcome aboard another issue of 3dcreative! This one’s bursting with great artwork and useful resources, especially for anyone interested in stylized designs and videogames. We meet pro illustrator Cesc Grané, learn industry tips from game artists Gavin Goulden and Viviane Herzog, admire Laura Peltomäki’s sleek and stylish ZBrush designs, and create a 3D game asset with Andrew Finch.

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  • Character Creation in Maya (Download Only)

    2 Review(s)
    Over the course of 8 parts, Patrick Evrard reveals a host of useful tips for creating a stylized character in Maya. Starting with a comprehensive and insightful breakdown of the major tools involved in character creation, Patrick moves through modeling, lighting, texturing, and rendering, before moving on to those finishing touches in post-production. Discover everything you need to know about creating a character in Maya!
    Incl. Tax: $12.07

  • Beginner's Character Creation in 3ds Max (Download Only)

    1 Review(s)
    This 8-part e-book on Character Creation in 3ds Max is aimed at beginners. Shareyko Dmitry Petrovich reveals how to turn a 2D concept by Denis Zilber into a fully rendered 3D character, from the first stages of mapping out reference planes, to all-out, fully detailed modeling. Seid Tursic then picks up from there and shows the important lighting and rendering stages that bring a character to life. Packed with a comprehensive detailed run-down of the entire character creation process, this is a useful resource for both aspiring and practicing character artists.
    Incl. Tax: $12.07

  • 3DCreative: Issue 114 - February 2015 (Download Only)

    If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

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  • 3DCreative: Issue 063 - November 2010 (Download Only)

    Forget bonfires, fireworks and Halloween. What we have in store for you this month is truly exciting! We have said a fond farewell to some really great tutorial series, but as always that means we have some really great new content coming your way!
  • 3DCreative: Issue 060 - August 2010 (Download Only)

    This month's cover image is the handy work of this month's interviewed artist Maarten Verhoeven. Those of you who use 3DTotals galleries and forums and are regular readers of 3Dcreative will be aware of his work as it has featured in our galleries regularly. Maarten talks to us about what excites and inspires him in CG and shares some of his unique and fantastically executed characters with us.
  • 3DCreative: Issue 059 - July 2010 (Download Only)

    4 Review(s)
    This month's interview which is with the sublime character artist Abraham Valdez. Abraham has been churning out great artwork in forums that has been catching our eye for some time now, and this month we finally caught up with him for an interview. Abraham tells us about his route from being a traditional artist to creating characters for the new Medal of Honor game at EA Games in America. We also have Richard Kazuo, Danilo Pinheiro and Luis San Juan Palleres taking us one step closer to creating a finished rig for our alien character.
  • Next Gen Character - modo (Download Only)

    This Next Gen Character eBook tutorial provides a comprehensive guide through the process of creating a 3D character intended for use within a next gen console environment. The eBook covers all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and optimizing it in the principal 3D packages, through to texturing and applying next gen shaders.

    Regular Price: $12.07

    Special Price Incl. Tax: $3.64

  • Next Gen Character - Maya (Download Only)

    2 Review(s)
    This Next Gen Character eBook tutorial provides a comprehensive guide through the process of creating a 3D character intended for use within a next gen console environment. The eBook covers all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and optimizing it in the principal 3D packages, through to texturing and applying next gen shaders.

    Regular Price: $12.07

    Special Price Incl. Tax: $3.64

  • Next Gen Character - LightWave (Download Only)

    1 Review(s)
    This Next Gen Character eBook tutorial provides a comprehensive guide through the process of creating a 3D character intended for use within a next gen console environment. The eBook covers all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and optimizing it in the principal 3D packages, through to texturing and applying next gen shaders.

    Regular Price: $12.07

    Special Price Incl. Tax: $3.64

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