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At first glance, you'll notice our usual top-notch artwork on the front cover and the usual references to the amazing content inside; but take a look beyond that familiar shell to where our tutorials usually reside, and you'll encounter a brand new design: We've changed our layouts!Incl. Tax: $3.78
This issue we bring you introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber and shows you how to create reference planes and take it into the third dimension using 3ds Max. Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters.Incl. Tax: $3.78
Incl. Tax: $3.78
Photoshop is becoming more and more important in the work flow of a 3D artist. If you are creating 3D stills using Photoshop is a great way to complete your image and add effects quickly and effectively. In this eBook tutorial series Photoshop Pro Richard Tilbury will be showing how to totally transform an image in Photoshop. We will start each chapter with a textured 3D model. That model will then be put into Photoshop where Rich will turn it into a polished image. Using Photoshop can be daunting to 3D artists as many see is as a tool for digital painters, but Rich has provided simple step by step techniques and methods that will transform your work flow forever.
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Total Textures V15:R2 - "Toon Textures" is a collection of toon and stylised textures for use in appropriate scenes. The hand-crafted textures are categorised into sets, with each set demonstrating a continuous style throughout, thus helping to maintain a consistency within a scene.
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Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented in Photoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D production pipeline.
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