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3D Art - Modelling, Digital and Game Art

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  • Creating a stylized character (Download Only)

    2 Review(s)
    Learn how to make a fun steampunk heroine with the guidance of skilled character artist Roumen Filipov, with 3D model and texture assets included! This eBook covers an entire character creation workflow, from modeling organic and hard surfaces in ZBrush, to topology and UVing with 3ds Max, to posing and rendering the final model. Discover useful techniques that’ll add life to your characters, from creating skin pores to simple posing with the free Super Simple Rig. (ZBrush, 3ds Max with V-Ray, and Photoshop are required for this project.)
    Incl. Tax: $12.21

  • FREE ISSUE - 3DCreative: Issue 125 - January 2016 (Download Only)

    This month we get to chat with Tomi Väisänen and Leon Enriquez, as well as learning about posing characters, sculpting animals, rendering spaceships, creating smoke effects, and more.
    Incl. Tax: Free!

  • 3DCreative: Issue 124 - December 2015 (Download Only)

    3 Review(s)
    This month brings you great interviews with the likes of Dmitry Cheremisin and Matthias Develtere, tons of tutorials covering modeling, texturing and rendering, and more besides! Whether you’re in the mood for characters, objects or vehicles, fantasy or sci-fi, we hope there’s something here to tickle your fancy.

    Regular Price: $3.67

    Special Price Incl. Tax: $1.21

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  • Create photorealistic cars in 3ds Max (Download Only)

    1 Review(s)
    Photorealistic car renders are a staple of the 3D industry, but mastering this subject is notoriously difficult! To lead you through these complex steps, 3ds Max pro Hasan Bajramović explains the process over eight chapters as he guides you through the creation of a 1936 Delage D8 120S. From blocking out the basic shape, modeling the interior, to image-based lighting, this eBook covers it all to help you become a master of creating vintage cars.
    Incl. Tax: $12.21

  • 3DCreative: Issue 117 - May 2015 (Download Only)

    3 Review(s)
    Concept design, 3D printing, texturing, and fantastic sci-fi art are at the forefront of this month’s issue. We speak to Tor Frick and Justin Goby Fields about their accomplishments, and marvel at Paul Braddock and James W. Cain’s 3D-printed handiwork. Mohammad Attaran also shares an insightful look into the making of our exciting cover image – it’s a tale of hard work and perseverance, which are of course the key to everything!

    Regular Price: $3.67

    Special Price Incl. Tax: $1.21

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  • Create a photorealistic still-life (Download Only)

    2 Review(s)
    John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.
    Incl. Tax: $12.21

  • 3DCreative: Issue 115 - March 2015 (Download Only)

    2 Review(s)
    Welcome aboard another issue of 3dcreative! This one’s bursting with great artwork and useful resources, especially for anyone interested in stylized designs and videogames. We meet pro illustrator Cesc Grané, learn industry tips from game artists Gavin Goulden and Viviane Herzog, admire Laura Peltomäki’s sleek and stylish ZBrush designs, and create a 3D game asset with Andrew Finch.

    Regular Price: $3.67

    Special Price Incl. Tax: $1.21

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  • Character Creation in Maya (Download Only)

    2 Review(s)
    Over the course of 8 parts, Patrick Evrard reveals a host of useful tips for creating a stylized character in Maya. Starting with a comprehensive and insightful breakdown of the major tools involved in character creation, Patrick moves through modeling, lighting, texturing, and rendering, before moving on to those finishing touches in post-production. Discover everything you need to know about creating a character in Maya!
    Incl. Tax: $12.21

  • 3DCreative: Issue 113 - January 2015 (Download Only)

    Welcome to our first issue of 2015, packed with great content to kick-start your year! Try modeling rugged sci-fi vehicles in 3ds Max and Maya, or creating an icy cave in ZBrush with Glen Southern, or learning about Render Masks in V-Ray 3.0 with Toni Bratincevic. How about starting some good new habits with our top tips for ZBrush and Maya?

    Regular Price: $3.67

    Special Price Incl. Tax: $1.21

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  • Regular Price: $33.13

    Special Price Incl. Tax: $12.26

  • 3DCreative: Issue 088 - Dec2012 (Download Only)

    5 Review(s)
    The stunning image, which stands strong on our cover, is the result of Ali Zafati taking on the creative challenge of making his own quadruped. In our ZBrush Quadrupeds series our brilliant artists have been given complete creative freedom to show us how to create the organic forms of their quadrupeds. Ali covers everything from concept through to the final illustration as he demonstrates how to create this powerful creature.
  • Photoshop Texturing (Download Only)

    2 Review(s)
    Futuristic vehicles are popular within the CG industry and are often tackled using a variety of software and approaches. Creating a complicated model which then needs to be textured and lit can be a time consuming process, which is only necessary if the model is to be animated or used in a games engine at a later date. If you are creating a still there is an easier way to texture and light your model that will save you a lot of time and which will still produce impressive results. In this eBook Dhilip Somesh will show you how to create a simple 3D model which will then be textured, painted and lit in Photoshop to create amazing futuristic vehicle illustrations.

    Regular Price: $12.21

    Special Price Incl. Tax: $3.68

  • 3DCreative: Issue 086 - Oct2012 (Download Only)

    2 Review(s)
    Let's get started with this issue's stunning cover by Daniel Bystedt, which is the first installment to brand new tutorial series: ZBrush Quadrapeds. ZBrush is an impressive piece of software that can accomplish so much. With endless possibilities, your imagination is the limit. In this series our brilliant artists have been given complete creative freedom to show us how to create the organic forms of their quadrapeds, and Daniel is the first to get the ball rolling!
  • 3DCreative: Issue 085 - Sep2012 (Download Only)

    6 Review(s)
    Let's start things off with the awesome image on the cover of this issue, which was created by the talented Andrei Szasz for our Building Droids series. As ever this series proves to be an priceless source of tips and tricks, as Andrei turns a concept for a recon droid into a 3D model using 3ds Max. Sharing his step-by-step approach to modeling the droid, he talks us through how to create each part using tools and simple techniques.
  • Cartoon Critters (Download Only)

    34 Review(s)
    Creating cartoon animals is a great starting point for anyone who is thinking about having a go at 3D. Cartoon animals are usually made up of shapes and forms that are fairly simple to model, and since realism is not the focus of this kind of work, it gives you an opportunity to be expressive and experimental at all points of the creative process. In this eBook the artists will be talking you through how to approach this task, firstly by concentrating on how to create your idea, but then moving on to the modeling, texturing and post-production. Each chapter provides you with an opportunity to see into the workflow of these outstanding industry professionals and learn valuable techniques you can use in your own workflow.
    Incl. Tax: $12.21

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