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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 112 - December 2014 (Download Only)

    1 Review(s)
    In this month’s issue, we chat with Marcello Baldari about his Polysketches, Pior Oberson about his brilliant character designs, and Djordje Nagulov about his anatomical studies. Learn how to create environments with Vue and ZBrush, improve your work processes in Maya, brush up on your Polypainting skills, and much more besides.
    Incl. Tax: $3.78

  • 3dtotal Anatomy: female figure

    42 Review(s)
    Sculpted by Dan Crossland for 3dtotal, the female figure is produced to the same standards as the original male statue, and also to scale. We calculated that our female would be around 5% shorter than our male in the real world, making her 265mm tall, minus the base (our male is 297mm, minus the base). Cast in the same neutral grey resin, together the models will make fantastic desktop companions!
    Incl. Tax: $75.79

  • Create playable levels with the UDK (Download Only)

    1 Review(s)
    Senior Environment Artist at Codemasters, Andrew Finch, reveals how to make playable levels for games using the Unreal Development Kit (UDK). Whether you are looking to create a stunning portfolio piece or just fancy trying something new, this step-by-step project guide will give you a fantastic grounding in the UDK to set you on the right foot for your future game-creation adventures!
    Incl. Tax: $12.57

  • ZBrush Characters & Creatures

    9 Review(s)
    ZBrush is a powerful program offering digital artists of all levels intuitive and inspiring workflow solutions for 3D models and 2D images. Following on from the success of other ZBrush titles such as ZBrush Character Sculpting: Volume 1, this new book focuses on the design and creation of a variety of character and creature sculpts by world-class artists including Mariano Steiner, Maarten Verhoeven, Caio César, and Kurt Papstein.
    Incl. Tax: $37.88

  • ZBrush Speed Sculpting Techniques (Download Only)

    This three-part tutorial series focuses on creating a realistic and detailed sculpt within a set time limit. Three artists – Daniel Bystedt, Nils Meyer, and Mariano Steiner – are given a base mesh and a set time limit, and over the series, strive to demonstrate some of the best methods for creating a perfect humanoid sculpt in the ever-popular ZBrush software. Each tutorial covers a different character, from concept to refining texture and general finishing, and aims to pass on some useful techniques to aid you in creating your own speedy 3D images (perfect for portfolio building!). There are no set specifications, and artists are free to be as creative as possible under the set time limit, so stand by for some interesting outcomes in this fascinating series.
    Incl. Tax: $12.57

  • 3DCreative: Issue 103 - March 2014 (Download Only)

    1 Review(s)
    Fact: Mathieu Aerni created our cover image Get out of my yard!!! in just one night! This issue, Mathieu demonstrates that incredible 3D images don’t need to take days to create. With an understanding of sculpting anatomy and materials, you can generate interesting characters in next no time at all! Add to this helpings of character inspiration from the exceptionally talented Katon Callaway, and you get an issue packed with industry insights and helpful techniques.
    Incl. Tax: $3.78

  • 3ds Max Projects

    27 Review(s)
    If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Written by 11 top industry artists, including community favorites Matt Chandler, Andrew Hickinbottom and Diego Maia, 3ds Max Projects is designed to be a one-stop resource for those looking to create 3D masterpieces.
    Incl. Tax: $37.88

  • Beginner's Guide to Character Creation in Maya

    15 Review(s)
    Beginner’s Guide to Character Creation in Maya continues 3dtotal’s tradition of offering helpful guides for beginners looking to step into the world of digital art. Talented 3D Animator and Trainer, Jahirul Amin, gives an insightful breakdown of how to model from scratch using Maya and Mudbox. Not only will you learn about the principles of rigging and animation, with a step-by-step guide detailing how to link the joints and create constraints and controls for animation, you will also learn how to correctly light and render your scene for porfolio-worthy presentation. Plus, in-depth chapters on anatomy will provide you with a solid foundation on which to develop your 3D character skills, so that by the end of this book you will have created your very own realistic walk cycle.
    Incl. Tax: $37.88

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8 Item(s)

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