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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 074 - Oct2011 (Download Only)

    I am going to start by talking about something really exciting. Many of you will have been reading our magazine for years now and will be more than familiar with our Swordmaster series which was originally in the magazine in 2006. In fact for many of you following the Swordmaster series may have been your first attempt at 3D. Well the Swordmaster has been updated and is back better than ever! Ignacio Bazan Lazcano has created some stunning concept work for our new character which has been handed to the outrageously talented Gavin Goulden.
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  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
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