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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 090 - Feb2013 (Download Only)

    Next in our series on Speed Sculpting with ZBrush is a fascinating one-off tutorial by CG artist Daniel Bystedt. Daniel's tutorial gives us some handy hints on creating a realistic sculpt and divulges some of those universal sculpting tricks that can be used to create features on any humanoid model.
  • 3DCreative: Issue 089 - Jan2013 (Download Only)

    4 Review(s)
    This issue's awesome cover image is the creation of Pedro Conti, who created this character for the short animation One More Beer, which the talented 3D artist talked to us about when we caught up with him for this month's interview.
  • 3DCreative: Issue 088 - Dec2012 (Download Only)

    5 Review(s)
    The stunning image, which stands strong on our cover, is the result of Ali Zafati taking on the creative challenge of making his own quadruped. In our ZBrush Quadrupeds series our brilliant artists have been given complete creative freedom to show us how to create the organic forms of their quadrupeds. Ali covers everything from concept through to the final illustration as he demonstrates how to create this powerful creature.
  • 3DCreative: Issue 087 - Nov2012 (Download Only)

    1 Review(s)
    This month we bring you part one of a brilliant new tutorial series, by Andrew Hickinbottom, a talented and experienced character modeler, with a penchant for stylized pin-up girls. In this series Andrew will cover modeling, UV'ing, texturing, lighting, creating the background and post-production. Andrew kicks things off in this chapter by talking us through the modeling of his character ‘Olivia', who beautifully graces the cover.
  • Photoshop Texturing (Download Only)

    2 Review(s)
    Futuristic vehicles are popular within the CG industry and are often tackled using a variety of software and approaches. Creating a complicated model which then needs to be textured and lit can be a time consuming process, which is only necessary if the model is to be animated or used in a games engine at a later date. If you are creating a still there is an easier way to texture and light your model that will save you a lot of time and which will still produce impressive results. In this eBook Dhilip Somesh will show you how to create a simple 3D model which will then be textured, painted and lit in Photoshop to create amazing futuristic vehicle illustrations.

    Regular Price: $12.42

    Special Price Incl. Tax: $3.74

  • 3DCreative: Issue 086 - Oct2012 (Download Only)

    2 Review(s)
    Let's get started with this issue's stunning cover by Daniel Bystedt, which is the first installment to brand new tutorial series: ZBrush Quadrapeds. ZBrush is an impressive piece of software that can accomplish so much. With endless possibilities, your imagination is the limit. In this series our brilliant artists have been given complete creative freedom to show us how to create the organic forms of their quadrapeds, and Daniel is the first to get the ball rolling!
  • Regular Price: $33.70

    Special Price Incl. Tax: $12.47

  • 3DCreative: Issue 085 - Sep2012 (Download Only)

    6 Review(s)
    Let's start things off with the awesome image on the cover of this issue, which was created by the talented Andrei Szasz for our Building Droids series. As ever this series proves to be an priceless source of tips and tricks, as Andrei turns a concept for a recon droid into a 3D model using 3ds Max. Sharing his step-by-step approach to modeling the droid, he talks us through how to create each part using tools and simple techniques.
  • Cartoon Critters (Download Only)

    34 Review(s)
    Creating cartoon animals is a great starting point for anyone who is thinking about having a go at 3D. Cartoon animals are usually made up of shapes and forms that are fairly simple to model, and since realism is not the focus of this kind of work, it gives you an opportunity to be expressive and experimental at all points of the creative process. In this eBook the artists will be talking you through how to approach this task, firstly by concentrating on how to create your idea, but then moving on to the modeling, texturing and post-production. Each chapter provides you with an opportunity to see into the workflow of these outstanding industry professionals and learn valuable techniques you can use in your own workflow.
    Incl. Tax: $12.42

  • 3DCreative: Issue 084 - Aug2012 (Download Only)

    1 Review(s)
    We'll start by considering the fantastic image that graces the cover of this month's issue, which was created by the talented Oleg Nikolov. References and a solid design are always important when it comes to fantasy creatures and Oleg explains how his design concept for Bagpiper was influenced by Bulgarian folklore, while also covering how he used ZBrush extensively to model and pose his mystical character.
  • 3DCreative: Issue 083 - Jul2012 (Download Only)

    1 Review(s)
    Let's kick things off with the brilliant cover image, which is part of our building droids series. We provided Victoria Passariello with a 2D concept and technical drawings and she shows us how to build an accurate 3D model of her very useful repair droid.
  • Classical Sculpture (Download Only)

    4 Review(s)
    Even some of the most modern forms of art are influenced by traditional techniques, methods and styles. With the arrival of ZBrush came an opportunity to put into practice many of the techniques that were used in classical sculpture by sculptors from some of the most recognizable periods in world history. In this tutorial series Rafael Ghencev will dissect the history of Greek and Roman sculpture and show you how to create an image in that style. Not only will Rafael talk you through the sculpting, but will also show how to texture and present your sculpt in a classical style. This series will also give some great anatomy tips, and provide you with some great tricks to help you present your sculpts.

    Regular Price: $12.42

    Special Price Incl. Tax: $3.74

  • 3DCreative: Issue 082 - Jun2012 (Download Only)

    Our stunning cover has been created by Andrew Baker. We are lucky enough to be able to bring you a great interview with this impressive 3D character and concept artist, who talks to us about how he found a home at Weta Digital, how he creates his stunning images and what it's like working on one of the most eagerly anticipated films of year: The Hobbit.
  • 3DCreative: Issue 081 - May2012 (Download Only)

    3 Review(s)
    You will notice that we're lucky enough to have yet another amazing cover image, this time created by Anto Juricic. This image comes from the Maya version of our Character Modeling series focusing on the modeling of an old man's head. This month, our two fantastic artists will be showing us how to model the features and detail onto the base model that was created in April's issue.
  • 3DCreative: Issue 080 - Apr2012 (Download Only)

    3 Review(s)
    I think we will start this month by chatting quickly about the amazing cover image. Created by the brilliantly skilled Rodrigue Pralier, this image comes from our brand new tutorial series which covers one of the most popular subject matters that we see submitted to the 3DTotal galleries: human busts.

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