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3D Art - Modelling, Digital and Game Art

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  • Creating a stylized character (Download Only)

    2 Review(s)
    Learn how to make a fun steampunk heroine with the guidance of skilled character artist Roumen Filipov, with 3D model and texture assets included! This eBook covers an entire character creation workflow, from modeling organic and hard surfaces in ZBrush, to topology and UVing with 3ds Max, to posing and rendering the final model. Discover useful techniques that’ll add life to your characters, from creating skin pores to simple posing with the free Super Simple Rig. (ZBrush, 3ds Max with V-Ray, and Photoshop are required for this project.)
    Incl. Tax: $12.82

  • Regular Price: $34.78

    Special Price Incl. Tax: $12.87

  • 3DCreative: Issue 114 - February 2015 (Download Only)

    If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

    Regular Price: $3.85

    Special Price Incl. Tax: $1.28

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  • Create playable levels with the UDK (Download Only)

    1 Review(s)
    Senior Environment Artist at Codemasters, Andrew Finch, reveals how to make playable levels for games using the Unreal Development Kit (UDK). Whether you are looking to create a stunning portfolio piece or just fancy trying something new, this step-by-step project guide will give you a fantastic grounding in the UDK to set you on the right foot for your future game-creation adventures!
    Incl. Tax: $12.82

  • 3DCreative: Issue 100 - December 2013 (Download Only)

    2 Review(s)
    Welcome to the celebratory issue 100 of 3dcreative magazine! To celebrate 100 months of 3dcreative, we speak to 3D printing master, Joshua Harker and digital sculpting hero, Rafael Grassetti about their thoughts on the future of 3D art. And, as ever, we have our monthly crop of awesome tutorials, project overviews and ZBrush sketchbooks for you to devour.
  • 3ds Max Projects

    27 Review(s)
    If you’ve ever wanted to know more about modeling, texturing, rigging, animating and lighting in Autodesk’s 3ds Max software, then this book is for you. The chapters in 3ds Max Projects deal with diverse topics including modeling characters and vehicles for beginners, character rigging, animation and topology, blending 3D and photography, and FX particles and dynamics. Written by 11 top industry artists, including community favorites Matt Chandler, Andrew Hickinbottom and Diego Maia, 3ds Max Projects is designed to be a one-stop resource for those looking to create 3D masterpieces.
    Incl. Tax: $38.63

  • Regular Price: $34.78

    Special Price Incl. Tax: $12.87

  • 3DCreative: Issue 087 - Nov2012 (Download Only)

    1 Review(s)
    This month we bring you part one of a brilliant new tutorial series, by Andrew Hickinbottom, a talented and experienced character modeler, with a penchant for stylized pin-up girls. In this series Andrew will cover modeling, UV'ing, texturing, lighting, creating the background and post-production. Andrew kicks things off in this chapter by talking us through the modeling of his character ‘Olivia', who beautifully graces the cover.
  • Regular Price: $34.78

    Special Price Incl. Tax: $12.87

  • 3DCreative: Issue 070 - Jun2011 (Download Only)

    1 Review(s)
    The Classical Sculpture series has been a real surprise package. The tutorials have been an insight into not only the history of sculpture and its varying styles, but also into some of the amazing tools available in ZBrush. In this issue Rafael Ghencev turns his attention to Roman Sculpture and specifically a bust.
  • 3DTotal's Introduction to Rigging - 3dsmax (Download Only)

    11 Review(s)
    The aim of this eBook is to show and explain how you might tackle rigging your 3D character for animation. The six chapters within this eBook will give help and advice to novices and experts who are looking to build on their rigging skills or approach rigging for the first time. The series gives a detailed step by step guide as to how to approach rigging but also shows us how to tackle common problems and issues that regularly occur even in a professional environment. The artists will be reflecting on working in the industry as well as talking us through their individual approaches to creating the best rigs possible.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • 3DCreative: Issue 066 - February 2011 (Download Only)

    This month's interview is with games industry pro Benoit Reginbal. Benoit is a master when it comes to creating low poly characters and painting textures. You will instantly recognise some of his models and will love his cool twist on familiar characters. Keep your eyes out for the items hidden in his models!
  • 3DCreative: Issue 061 - September 2010 (Download Only)

    This month's issue heralds the fifth birthday of 3DCreative and our desire to create content that is enjoyable to our readers is as strong as ever. We continue our interior lighting tutorial series and this month our artists calm things down a little and show us how to create low level romantic lighting, using just a few light sources. We also have Wayne Robson's master class in Mudbox Female Character Creation, which this month looks at Vampires.
  • 3DCreative: Issue 060 - August 2010 (Download Only)

    This month's cover image is the handy work of this month's interviewed artist Maarten Verhoeven. Those of you who use 3DTotals galleries and forums and are regular readers of 3Dcreative will be aware of his work as it has featured in our galleries regularly. Maarten talks to us about what excites and inspires him in CG and shares some of his unique and fantastically executed characters with us.
  • 3DCreative: Issue 059 - July 2010 (Download Only)

    4 Review(s)
    This month's interview which is with the sublime character artist Abraham Valdez. Abraham has been churning out great artwork in forums that has been catching our eye for some time now, and this month we finally caught up with him for an interview. Abraham tells us about his route from being a traditional artist to creating characters for the new Medal of Honor game at EA Games in America. We also have Richard Kazuo, Danilo Pinheiro and Luis San Juan Palleres taking us one step closer to creating a finished rig for our alien character.

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