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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 041 - January 2009 (Download Only)

    1 Review(s)
    This month, keeping with 3DCreative tradition, we have our two artist interviews, the first of which is with the one and only David Giraud, possibly best known for his work as senior character artist on Assassin's Creed at Ubisoft Montreal, and who is currently working on the upcoming game based on the 3D science-fiction film directed by James Cameron, Avatar.
  • 3DCreative: Issue 042 - February 2009 (Download Only)

    5 Review(s)
    This month sees the start of yet another great ‘super series' in 3DCreative - this time we're talking gothic church interiors, for which five wonderful artists will talk us through the principal techniques used in building a church interior. And to make things slightly more interesting, we also welcome a modo artist to the series, in the form of Robert Bergh. So to re-cap, that's 3D Studio Max, Maya, Cinema 4D, LightWave and modo.
  • 3DCreative: Issue 043 - March 2009 (Download Only)

    2 Review(s)
    We've gone absolutely ZBrush crazy this month and have not one, but three great tutorials using this software to create all manner of fantastic sculpts! The reason for the ZBrush craze this month is because our Gothic Church interior tutorial series, for 3d Studio Max, Maya, Cinema 4D, LightWave and modo, dips into the creation of a gargoyle for the scene.
  • 3DCreative: Issue 044 - April 2009 (Download Only)

    1 Review(s)
    Our tutorials this month take us into the world of texturing in 3ds Max, Maya, Cinema 4D, LightWave and modo, as our five artists walk you through the texturing phase. Not only is this an unmissable chapter as it's the penultimate in the series, but also because we're giving away 51 free textures to all 3DCreative readers this month, too! And not just 51 plain old textures - oh no! We're giving you 51 fully tileable high-resolution textures, each with accompanying bump, specular, and in some instances normal maps, from our Total Textures collections.
  • 3DCreative: Issue 053 - January 10 (Download Only)

    1 Review(s)
    We'll be starting a fantastic new five part tutorial series on character modeling by the second place winner of the Dominance War IV competition, Cédric Séaut using Max, beginning this month with a look at the concept of the character, focusing on the building of the character from the mesh to the basic sculpting. We also start the New Year as promised with another new tutorial series: Environment Lighting.
  • 3DCreative: Issue 054 - February 10 (Download Only)

    2 Review(s)
    As always we are striving to get the best content for you and we deliver again with the second installation in the Cédric Seaut character modeling tutorial. In this month's issue Cédric shows us how to model the shoe for our character. We hope you enjoy his step-by-step guide, excuse the pun, I couldn't help myself!
  • Next Gen Character - 3ds Max (Download Only)

    4 Review(s)
    This Next Gen Character eBook tutorial provides a comprehensive guide through the process of creating a 3D character intended for use within a next gen console environment. The eBook covers all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and optimizing it in the principal 3D packages, through to texturing and applying next gen shaders.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • 3DCreative: Issue 056 - April 10 (Download Only)

    1 Review(s)
    In this issue interview with Alessandro Baldasseroni, tutorial series: Environment Lighting Series for 3ds Max MR & V-Ray, Maya & Cinema4D, Character Modeling Chapter 4: Chest (ZBrush Mechanical Sculpting)t, Introduction to Rigging Series for 3ds Max&Maya
  • 3DCreative: Issue 057 - May 10 (Download Only)

    1 Review(s)
    This month's issue sees the final instalment of our Outdoor Environment lighting series. There is no need to fear though because next month we start our indoor environment lighting series dealt with in all the same software, and the scene is created by the interior king Viktor Fretyán. But before we get carried away we still have the final part of the Outdoor series and in this issue we deal with an Overcast Day, dealt with in 3ds Max and mental ray by Andrew Finch, 3ds Max and V-Ray by Andrzej Sykut, Maya by Luciano Iurino and Cinema 4D by Fredi Voss
  • Cedric Seaut's Character Modeling (Download Only)

    15 Review(s)
    The aim of this eBook is to provide both an efficient and methodical approach to creating characters that can encompass both organic and mechanical components and equip artists with the knowledge to learn techniques used by industry professionals. The series provides an in depth account of creating a character from the concept and base mesh stages through to the final detailing and high poly sculpt.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • 3DCreative: Issue 065 - January 2011 (Download Only)

    1 Review(s)
    ZBrush Monsters has been an amazing series! Looking at the great images that have been created so far makes me want to give ZBrush a go! This month we are in the capable hands of Jesse Sandifer. If you like me are feeling the cold and prefer it a little warmer you will love this article as Jesse shows us how he created his Volcanic Monster.
  • 3DCreative: Issue 067 - March2011 (Download Only)

    1 Review(s)
    Richard Tilbury will continue his fantastic Photoshop Post Effects series this month by showing us how to create a space scene using only Photoshop. If you are creating stills this series is a must have! There are some great tips in this one that will save you hours of rendering time, and leave you with some really great work.
  • 3DCreative: Issue 070 - Jun2011 (Download Only)

    1 Review(s)
    The Classical Sculpture series has been a real surprise package. The tutorials have been an insight into not only the history of sculpture and its varying styles, but also into some of the amazing tools available in ZBrush. In this issue Rafael Ghencev turns his attention to Roman Sculpture and specifically a bust.
  • 3DTotal's Stylizing Toons (Download Only)

    3 Review(s)
    Introducing 3DTotal's Stylizing Toons tutorial eBook, which uses both 3ds Max and ZBrush. Stylized Cartoon characters are very popular in the world of CG. However they are not always well executed. The art of finding a balance between exaggeration and design has caused artists problems for a long time. In this eBook Jose Alves da Silva will be showing us how to address this balance and master it to create stunning stylized cartoons. The entire process is explained from beginning to end, starting with gathering references and creating the concept through to modelling, sculpting texturing, lighting and post-production for both an Animal and Human character. If this is the kind of CG work you are into this is a must have eBook.

    Regular Price: $12.82

    Special Price Incl. Tax: $3.86

  • 3DCreative: Issue 079 - Mar2012 (Download Only)

    2 Review(s)
    Top of the PECKING order this month, and making its way onto our EGGSELLENT cover, is a fantastic image by a regular contributor to 3DCreative, Jose Alves da Silva. We thought it would be nice to break up our aggressive-looking ZBrush Armored Beasts series by throwing in a little humor...

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