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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 117 - May 2015 (Download Only)

    3 Review(s)
    Concept design, 3D printing, texturing, and fantastic sci-fi art are at the forefront of this month’s issue. We speak to Tor Frick and Justin Goby Fields about their accomplishments, and marvel at Paul Braddock and James W. Cain’s 3D-printed handiwork. Mohammad Attaran also shares an insightful look into the making of our exciting cover image – it’s a tale of hard work and perseverance, which are of course the key to everything!

    Regular Price: $4.10

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  • 3DCreative: Issue 115 - March 2015 (Download Only)

    2 Review(s)
    Welcome aboard another issue of 3dcreative! This one’s bursting with great artwork and useful resources, especially for anyone interested in stylized designs and videogames. We meet pro illustrator Cesc Grané, learn industry tips from game artists Gavin Goulden and Viviane Herzog, admire Laura Peltomäki’s sleek and stylish ZBrush designs, and create a 3D game asset with Andrew Finch.

    Regular Price: $4.10

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  • 3DCreative: Issue 108 - August 2014 (Download Only)

    1 Review(s)
    This month we speak to Argentine animation legend Juan José Campanella ahead of his star-studded new family movie, The Unbeatables. Louie Tucci shares his pearls of industry wisdom and gives us a sneaky peek at a 3D printer in action. John A. Martini cooks an actual burger in pursuit of his art, and Cézar Brandão shares a look behind one of his beautiful portraits.
  • 3DCreative Back Issues - 2013 (Download Only)

    1 Review(s)
    All 12 issues published in 2013

    Regular Price: $37.05

    Special Price Incl. Tax: $13.71

  • 3DCreative: Issue 096 - August 2013 (Download Only)

    7 Review(s)
    At first glance, you'll notice our usual top-notch artwork on the front cover and the usual references to the amazing content inside; but take a look beyond that familiar shell to where our tutorials usually reside, and you'll encounter a brand new design: We've changed our layouts!
  • 3DCreative: Issue 094 - June2013 (Download Only)

    1 Review(s)
    This issue we bring you introductions to character creation in both 3ds Max and Maya. To begin, Shareyko Dmitry Petrovich takes a 2D concept by Denis Zilber and shows you how to create reference planes and take it into the third dimension using 3ds Max. Meanwhile, Patrick Evrard gets you started in Maya with his helpful guide to creating stylized characters.
  • 3DCreative: Issue 089 - Jan2013 (Download Only)

    4 Review(s)
    This issue's awesome cover image is the creation of Pedro Conti, who created this character for the short animation One More Beer, which the talented 3D artist talked to us about when we caught up with him for this month's interview.
  • Celeritas - Maya (Download Only)

    5 Review(s)
    In this fascinating eBook you will be guided through the creation of a complete spaceship, from concept to a complete, textured model. We begin the series in Photoshop, using some of its excellent features to help create a concept, a vital process for anyone hoping to come up with an original design. That design is then developed in 3D, following a logical and practical approach. You will be shown how to model a low poly base model which you can then develop into a high-poly version and unwrap and texture. This series is filled with all the tips and help you will need to start creating your own cool 3D spaceships.

    Regular Price: $13.65

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  • 3DCreative: Issue 065 - January 2011 (Download Only)

    1 Review(s)
    ZBrush Monsters has been an amazing series! Looking at the great images that have been created so far makes me want to give ZBrush a go! This month we are in the capable hands of Jesse Sandifer. If you like me are feeling the cold and prefer it a little warmer you will love this article as Jesse shows us how he created his Volcanic Monster.
  • Beginner's Guide to Character Creation in Maya

    15 Review(s)
    Beginner’s Guide to Character Creation in Maya continues 3dtotal’s tradition of offering helpful guides for beginners looking to step into the world of digital art. Talented 3D Animator and Trainer, Jahirul Amin, gives an insightful breakdown of how to model from scratch using Maya and Mudbox. Not only will you learn about the principles of rigging and animation, with a step-by-step guide detailing how to link the joints and create constraints and controls for animation, you will also learn how to correctly light and render your scene for porfolio-worthy presentation. Plus, in-depth chapters on anatomy will provide you with a solid foundation on which to develop your 3D character skills, so that by the end of this book you will have created your very own realistic walk cycle.
    Incl. Tax: $41.15

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  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
    Incl. Tax: $41.15

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