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3D Art - Modelling, Digital and Game Art

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  • FREE ISSUE - 3DCreative: Issue 125 - January 2016 (Download Only)

    This month we get to chat with Tomi Väisänen and Leon Enriquez, as well as learning about posing characters, sculpting animals, rendering spaceships, creating smoke effects, and more.
    Incl. Tax: Free!

  • 3DCreative: Issue 124 - December 2015 (Download Only)

    3 Review(s)
    This month brings you great interviews with the likes of Dmitry Cheremisin and Matthias Develtere, tons of tutorials covering modeling, texturing and rendering, and more besides! Whether you’re in the mood for characters, objects or vehicles, fantasy or sci-fi, we hope there’s something here to tickle your fancy.

    Regular Price: $3.73

    Special Price Incl. Tax: $1.24

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  • 3DCreative: Issue 122 - October 2015 (Download Only)

    This month we get to know two brilliant and unconventional artists – Mike Winkelmann, aka beeple, and Gleb Alexandrov of Creative Shrimp – and learn about their inspirations, careers, and impressive work ethics. We also take a look behind the scenes of some inspiring ZBrush work with James Suret, Marco Plouffe and Aram Hakze.

    Regular Price: $3.73

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    Special Price Incl. Tax: $12.47

  • 3DCreative: Issue 114 - February 2015 (Download Only)

    If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

    Regular Price: $3.73

    Special Price Incl. Tax: $1.24

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  • FX Particles and Dynamics in Maya (Download Only)

    4 Review(s)
    Branching out from creating stills, this new 3DTotal eBook will instead be looking at how to set up FX and particle systems in Maya. Industry pro Mike Zugschwert takes on the task of animating some of the most common and popular effects, with water, smoke and fire all included within this six-chapter series. With tips and tricks a plenty, and accompanying movies also included, this really is a great guide for anyone looking to improve their animation skills.
    Incl. Tax: $12.42

  • FX Particles and Dynamics in 3ds Max (Download Only)

    2 Review(s)
    Branching out from creating stills, this new 3DTotal eBook will instead be looking at how to set up FX and particle systems in 3ds Max. Industry pro Matt Chandler takes on the task of animating some of the most common and popular effects, with water (using RealFlow), smoke and fire (using FumeFX), and snow all included within this six-chapter series. With tips and tricks a plenty, and accompanying movies also included, this really is a great guide for anyone looking to improve their animation skills.
    Incl. Tax: $12.42

  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • 3DCreative: Issue 042 - February 2009 (Download Only)

    5 Review(s)
    This month sees the start of yet another great ‘super series' in 3DCreative - this time we're talking gothic church interiors, for which five wonderful artists will talk us through the principal techniques used in building a church interior. And to make things slightly more interesting, we also welcome a modo artist to the series, in the form of Robert Bergh. So to re-cap, that's 3D Studio Max, Maya, Cinema 4D, LightWave and modo.
  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
    Incl. Tax: $37.44

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  • Digital Art Masters: Volume 6 - SOLD OUT!

    10 Review(s)
    Digital Art Masters: Volume 6 delves into the working practices of some of the world's best digital artists to reveal the creation processes behind their breathtaking images.
    Incl. Tax: $39.95

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