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3D Art - Modelling, Digital and Game Art

11 Item(s)

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  • 3dtotal Anatomy: Feline figure

    PLEASE NOTE: This item is currently on back order. Orders are estimated to be shipped in August.

    A cat is an animal that is so regularly seen that its anatomy can be easily misunderstood. Use our half-écorché/half-skin feline figure to study its musculature and surface variations and apply that knowledge to your own imaginative designs. Ideal for both 2D and 3D artists across all mediums, our animal anatomy figures will help build your confidence when it comes to creating unique and authentic designs – the perfect tool for any creature artist.



    Incl. Tax: $101.06

  • 3dtotal Anatomy: Canine figure

    PLEASE NOTE: This item is currently on back order. Orders are estimated to be shipped in August.

    Forming the basis of a ferocious beast or a cute quadruped, a firm understanding of a dog’s anatomy is invaluable to any creature designer. With the half-écorché/half-skin canine figure you can study the musculature in three dimensions and compare it against the surface variations of the skin, allowing you to add that all-essential element of believability to your designs. Develop a fundamental understanding of canine muscle definition beyond that offered by photo reference and made challenging by a fidgeting companion. The canine figure is ideal for beginner artists taking their first steps in creature design as well as advanced professionals looking for a reliable and cost-effective reference figure.


    Incl. Tax: $101.06

  • FREE MAGAZINE - Total Issue 03 (Download Only)

    Issue 03 of Total magazine focuses on the theme of characters, including tutorials from Randy Bishop, Denis Zilber, and Brun Croes to help you hone your character design skills. So, get stuck in and see what characters we can help you create in the issue!
    Incl. Tax: Free!

  • FREE MAGAZINE - Total Issue 02 (Download Only)

    Welcome to total magazine issue two! This month’s focus is squarely on anatomy, with a mix of traditional, 2D, and 3D tutorials to get stuck into. So polish those tools, crack your fingers, and refine that muscle definition or nail that pose!
    Incl. Tax: Free!

  • Regular Price: $34.11

    Special Price Incl. Tax: $12.62

  • 3DCreative: Issue 114 - February 2015 (Download Only)

    If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

    Regular Price: $3.78

    Special Price Incl. Tax: $1.25

  • 3DCreative: Issue 109 - September 2014 (Download Only)

    We’re kicking off this month with two wonderful interviewees, Leticia Reinaldo and Nikita Veprikov, both of whom have something to say about finding your own voice and, most important of all, having fun! We certainly hope you have fun reading this issue, where we’ve gathered a wealth of knowledge and resources to help you learn, improve, and find that creative voice we all look for.
    Incl. Tax: $3.78

  • Regular Price: $34.11

    Special Price Incl. Tax: $12.62

  • Regular Price: $34.11

    Special Price Incl. Tax: $12.62

  • 3DCreative: Issue 051 - November 2009 (Download Only)

    We're tackling the texturing of our Next-Gen characters this month in chapter five - the penultimate part - of 3DCreative's tutorial series for 3ds Max/Maya/LightWave and modo. Joseph Harford, Gavin Goulden, James Busby and John Hayes are all back and in top form to take you step-by-step through this leg of your character creation journey.
    Incl. Tax: $3.47

  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
    Incl. Tax: $3.47

11 Item(s)

per page