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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 112 - December 2014 (Download Only)

    1 Review(s)
    In this month’s issue, we chat with Marcello Baldari about his Polysketches, Pior Oberson about his brilliant character designs, and Djordje Nagulov about his anatomical studies. Learn how to create environments with Vue and ZBrush, improve your work processes in Maya, brush up on your Polypainting skills, and much more besides.
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  • 3DCreative: Issue 103 - March 2014 (Download Only)

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    Fact: Mathieu Aerni created our cover image Get out of my yard!!! in just one night! This issue, Mathieu demonstrates that incredible 3D images don’t need to take days to create. With an understanding of sculpting anatomy and materials, you can generate interesting characters in next no time at all! Add to this helpings of character inspiration from the exceptionally talented Katon Callaway, and you get an issue packed with industry insights and helpful techniques.
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  • 3DCreative Back Issues - 2013 (Download Only)

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    All 12 issues published in 2013

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  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.

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  • Regular Price: $35.23

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  • 3DCreative: Issue 089 - Jan2013 (Download Only)

    4 Review(s)
    This issue's awesome cover image is the creation of Pedro Conti, who created this character for the short animation One More Beer, which the talented 3D artist talked to us about when we caught up with him for this month's interview.
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  • 3DCreative: Issue 088 - Dec2012 (Download Only)

    5 Review(s)
    The stunning image, which stands strong on our cover, is the result of Ali Zafati taking on the creative challenge of making his own quadruped. In our ZBrush Quadrupeds series our brilliant artists have been given complete creative freedom to show us how to create the organic forms of their quadrupeds. Ali covers everything from concept through to the final illustration as he demonstrates how to create this powerful creature.
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  • 3DCreative: Issue 087 - Nov2012 (Download Only)

    1 Review(s)
    This month we bring you part one of a brilliant new tutorial series, by Andrew Hickinbottom, a talented and experienced character modeler, with a penchant for stylized pin-up girls. In this series Andrew will cover modeling, UV'ing, texturing, lighting, creating the background and post-production. Andrew kicks things off in this chapter by talking us through the modeling of his character ‘Olivia', who beautifully graces the cover.
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  • 3DCreative: Issue 083 - Jul2012 (Download Only)

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    Let's kick things off with the brilliant cover image, which is part of our building droids series. We provided Victoria Passariello with a 2D concept and technical drawings and she shows us how to build an accurate 3D model of her very useful repair droid.
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  • The Italian Courtyard (Download Only)

    3 Review(s)
    The video game industry continues to thrive and grow at an alarming rate, and is swiftly becoming the most obvious option for employment for anyone in the CG industry. This set of tutorials provides an opportunity for anyone trying to get into the business by talking them through the creation of a basic game level, and shows you how to create a portfolio piece that would impress any potential employer. Using the Unreal Development Kit UK based artist Andrew Finch talks us through the entire process of creating a level, from downloading the free software and choosing its settings, to importing and texturing accessories. This really is a must have for anyone interested in the games industry.

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  • 3DCreative: Issue 070 - Jun2011 (Download Only)

    1 Review(s)
    The Classical Sculpture series has been a real surprise package. The tutorials have been an insight into not only the history of sculpture and its varying styles, but also into some of the amazing tools available in ZBrush. In this issue Rafael Ghencev turns his attention to Roman Sculpture and specifically a bust.
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