Back

3D Art - Modelling, Digital and Game Art

Items 1 to 15 of 80 total

per page

Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  • Character Design Quarterly - Sample Issue (Download Only)

    1 Review(s)
    This sample issue features a fantastic collection of tips and tutorials from talented artists, including Shaun Bryant, Avner Geller, and Stephanie Rizo. Additionally, Ida Hem builds a sense of disappointment into her character to create a cohesive story, and Almu Redondo shows how she uses standard practices from other disciplines, such as psychology and method acting, to innovate her design choices. You can also find inspiring words and invaluable career insights from renowned artists Meg Park, Kenneth Anderson, and Max Ulichney. Enjoy!
  • FREE MAGAZINE - Total Issue 04 (Download Only)

    3 Review(s)
    Issue 04 of Total magazine returns to the theme of anatomy, including features on basic form and proportions, how to prepare for a life drawing session, the structure of the human skull, and more!
    Incl. Tax: Free!

  • 3dtotal Anatomy: 3 piece set of animal figures

    1 Review(s)

    Any professional creature artist will tell you the importance of incorporating anatomical accuracy and therefore believability into your designs. Our half-écorché/half-skin animal anatomy figures offer detailed insight into the muscular structure and surface variation of animals commonly used as a basis for creature designs, capturing three distinct mammalian body types that are familiar to everyone but often misunderstood. They are a resource you can study in three dimensions, in person, which is incredibly valuable when photographs just aren’t cutting it and you aren’t able to study these animals in real life.


    -->
    Incl. Tax: $262.14

  • 3dtotal Anatomy: Equine figure

    1 Review(s)

    The horse is known to be a particularly difficult mammal to replicate, its forms often misunderstood even by experienced artists. Regularly used as a basis for fantasy beings such as dragons, unicorns, and kelpies, a solid understanding of a horse’s anatomy goes a long way in creature design. The half-écorché/half-skin equine figure offers you the chance to study both the muscular structure and the surface variations of a horse in detail, acting as a perfect resource when photographs aren’t enough and you aren’t able to study the animal in real life. If you want to produce believable and authentic creature designs then anatomical reference such as this is a must.



    Incl. Tax: $99.86

  • The Artist's Guide to the Anatomy of the Human Head

    3 Review(s)
    The Artist's Guide to the Anatomy of the Human Head is an essential reference guide designed to help you not only understand anatomical forms and features but also to learn how to accurately and effectively portray emotion in any character-based artwork.
    Incl. Tax: $27.45

  • 3dtotal Anatomy: Adaptable male figure

    2 Review(s)
    Study more of the muscular detail and see that detail in multiple poses. Whether you are looking to improve your mastery of hand poses (notoriously an area of difficulty for artists) or develop more accurate dynamic poses for your characters, the larger scale of the adaptable male figure will allow you to see muscle structure and flow of the skin surface in more detail.
    Incl. Tax: $205.97

  • Anatomy for 3D Artists

    26 Review(s)
    Anatomy for 3D Artists is an essential teaching guide for sculpting human anatomy. Non-software specific, it is packed with everything that today’s 3D artist needs to know in order to tackle the difficult task of recreating the human form in 3D. Starting with the use of 2D references, and moving on to practical and advanced 3D sculpting – including topology – the book covers every stage in the creation of all kinds of male and female figures. Featuring established artists such as Chris Legaspi and Mario Anger, Anatomy for 3D Artists also includes several master projects for an informative and in-depth overview of the 3D sculpting process of various forms, showing how the archetypal human form can be adapted to fit any character shape!
    Incl. Tax: $37.44

  • Create photorealistic cars in 3ds Max (Download Only)

    1 Review(s)
    Photorealistic car renders are a staple of the 3D industry, but mastering this subject is notoriously difficult! To lead you through these complex steps, 3ds Max pro Hasan Bajramović explains the process over eight chapters as he guides you through the creation of a 1936 Delage D8 120S. From blocking out the basic shape, modeling the interior, to image-based lighting, this eBook covers it all to help you become a master of creating vintage cars.
    Incl. Tax: $12.42

  • 3DCreative: Issue 118 - June 2015 (Download Only)

    2 Review(s)
    Issue 118 brings you an informative joint interview with Henning Sanden and Morten Jæger, and a thoughtful chat with veteran environment artist Rob Watkins – all full of worthwhile advice that you should check out!

    Regular Price: $3.73

    Special Price Incl. Tax: $1.24

    View Details

  • Create a photorealistic still-life (Download Only)

    2 Review(s)
    John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.
    Incl. Tax: $12.42

  • 3DCreative: Issue 116 - April 2015 (Download Only)

    2 Review(s)
    This month brings you enlightening interviews with concept designer Eric Lloyd Brown and character artist Andrei Cristea, and a whole heap of brilliant tutorials covering 3ds Max, Maya, and ZBrush, with resource files galore. And if you’re thinking of trying your hand at 3D printing, James W. Cain’s helpful introduction should get you equipped.

    Regular Price: $3.73

    Special Price Incl. Tax: $1.24

    View Details

  • Character Creation in Maya (Download Only)

    2 Review(s)
    Over the course of 8 parts, Patrick Evrard reveals a host of useful tips for creating a stylized character in Maya. Starting with a comprehensive and insightful breakdown of the major tools involved in character creation, Patrick moves through modeling, lighting, texturing, and rendering, before moving on to those finishing touches in post-production. Discover everything you need to know about creating a character in Maya!
    Incl. Tax: $12.42

  • 3DCreative: Issue 111 - November 2014 (Download Only)

    1 Review(s)
    This month’s magazine is chock full of brilliant characters and creatures from a host of talented artists. We’re designing alien monsters and fantastical godlike beings, catching up with pro character sculptor Glauco Longhi, and taking a ride through Jonathan Ball’s technicolor world of teddy bears and giant rampaging robots. Something for everybody!
  • Create playable levels with the UDK (Download Only)

    1 Review(s)
    Senior Environment Artist at Codemasters, Andrew Finch, reveals how to make playable levels for games using the Unreal Development Kit (UDK). Whether you are looking to create a stunning portfolio piece or just fancy trying something new, this step-by-step project guide will give you a fantastic grounding in the UDK to set you on the right foot for your future game-creation adventures!
    Incl. Tax: $12.42

  • 3DCreative: Issue 108 - August 2014 (Download Only)

    1 Review(s)
    This month we speak to Argentine animation legend Juan José Campanella ahead of his star-studded new family movie, The Unbeatables. Louie Tucci shares his pearls of industry wisdom and gives us a sneaky peek at a 3D printer in action. John A. Martini cooks an actual burger in pursuit of his art, and Cézar Brandão shares a look behind one of his beautiful portraits.

Items 1 to 15 of 80 total

per page

Page:
  1. 1
  2. 2
  3. 3
  4. 4
  5. 5