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3D Art - Modelling, Digital and Game Art

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  • FREE ISSUE - 3DCreative: Issue 120 - August 2015 (Download Only)

    3dtotal’s free magazine was a hit at last year’s SIGGRAPH – thank you to everyone who picked up a copy or downloaded the digital version! Unfortunately we can’t be at SIGGRAPH this year, but to keep up the sharing spirit, we’re releasing this free edition of 3dcreative instead. This issue contains all the usual features and inspirational artwork, at no cost!
  • 3DCreative: Issue 119 - July 2015 (Download Only)

    1 Review(s)
    Another month, another issue packed with great content! This time we’re catching up with great character and concept artists like Marco Plouffe, Elijah McNeal and Ran Manolov, whose work and words are sure to get your mind buzzing with inspiration. If you’re interested in mobile apps, we take a look at a great project by Jeremy Kool.

    Regular Price: $3.85

    Special Price Incl. Tax: $1.28

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  • 3DCreative: Issue 118 - June 2015 (Download Only)

    2 Review(s)
    Issue 118 brings you an informative joint interview with Henning Sanden and Morten Jæger, and a thoughtful chat with veteran environment artist Rob Watkins – all full of worthwhile advice that you should check out!

    Regular Price: $3.85

    Special Price Incl. Tax: $1.28

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  • 3DCreative Back Issues - 2013 (Download Only)

    1 Review(s)
    All 12 issues published in 2013

    Regular Price: $34.78

    Special Price Incl. Tax: $12.87

  • 3DCreative: Issue 042 - February 2009 (Download Only)

    5 Review(s)
    This month sees the start of yet another great ‘super series' in 3DCreative - this time we're talking gothic church interiors, for which five wonderful artists will talk us through the principal techniques used in building a church interior. And to make things slightly more interesting, we also welcome a modo artist to the series, in the form of Robert Bergh. So to re-cap, that's 3D Studio Max, Maya, Cinema 4D, LightWave and modo.
  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
    Incl. Tax: $38.63

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  • 3D Masterclass: The Swordmaster in 3ds Max and ZBrush - SOLD OUT!

    15 Review(s)
    3D Masterclass: The Swordmaster in 3ds Max and ZBrush offers a truly comprehensive, step-by-step guide to modeling, sculpting, unwrapping, texturing and rendering a low poly game character. Each chapter is broken down into bite-sized steps that leave no setting or process unexplained, allowing aspiring modelers to learn at their own pace and develop a solid understanding of the character creation process. The professional workflow detailed in this book is typical of the games design industry and anyone looking to produce a portfolio-worthy character will benefit from talented character artist Gavin Goulden's extensive experience in this field.
    Incl. Tax: $19.31

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  • Digital Art Masters: Volume 6 - SOLD OUT!

    10 Review(s)
    Digital Art Masters: Volume 6 delves into the working practices of some of the world's best digital artists to reveal the creation processes behind their breathtaking images.
    Incl. Tax: $41.22

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