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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 123 - November 2015 (Download Only)

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    We’re bringing you a jam-packed issue this month, with brilliant interviews and tutorials for you to get stuck into! Learn how to make sci-fi ships in 3ds Max and Maya with Victoria Passariello and Rory Björkman, or if you’re in the mood for some character art, pick up some valuable tricks from Roumen Filipov and Ryan Reid.

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  • 3DCreative: Issue 121 - September 2015 (Download Only)

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    This month’s issue is crammed with variety: from colorful cartoons and ZBrush robots to Houdini abstracts and toothy dinosaur-dragons, we’ve got something for everybody! We interview Teodoru Badiu and Ruben Alvarez about their inspiring careers, learn how to sculpt facial expressions with Djordje Nagulov, create abstract Houdini artwork with Niels Prayer, troubleshoot 3D printer problems with James W. Cain, and much more.

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  • 3DCreative: Issue 114 - February 2015 (Download Only)

    If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

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