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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 124 - December 2015 (Download Only)

    3 Review(s)
    This month brings you great interviews with the likes of Dmitry Cheremisin and Matthias Develtere, tons of tutorials covering modeling, texturing and rendering, and more besides! Whether you’re in the mood for characters, objects or vehicles, fantasy or sci-fi, we hope there’s something here to tickle your fancy.

    Regular Price: $3.91

    Special Price Incl. Tax: $1.29

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  • Create a photorealistic still-life (Download Only)

    2 Review(s)
    John A. Martini covers the entire process of developing a stunning photoreal scene, from pre-viz and setting up the 3ds Max physical camera, through modeling in Maya, creating objects in 3ds Max, texturing and shading, and finally culminating with in-depth tuition for lighting and rendering the final scene. Featured software includes: 3ds Max, Maya, V-Ray, Photoshop, ZBrush, and NUKE.
    Incl. Tax: $13.01

  • Regular Price: $35.29

    Special Price Incl. Tax: $13.06

  • 3DCreative: Issue 114 - February 2015 (Download Only)

    If you’re a fan of sci-fi and monsters, you’re in for a treat with this new issue. We interview Seb Barker, VFX supervisor behind the upcoming Monsters: Dark Continent, and Capcom artist Naru Omori, who’s worked on such videogame series as Resident Evil and Dead Rising. We meet sculptor Jake Anderson’s clay monsters, learn how to create sci-fi vehicles in 3ds Max and Maya, and look at modeling hard-surface robots in ZBrush.

    Regular Price: $3.91

    Special Price Incl. Tax: $1.29

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  • Next Gen Character - LightWave (Download Only)

    1 Review(s)
    This Next Gen Character eBook tutorial provides a comprehensive guide through the process of creating a 3D character intended for use within a next gen console environment. The eBook covers all of the key stages of the 3D pipeline from sculpting the initial mesh in ZBrush and optimizing it in the principal 3D packages, through to texturing and applying next gen shaders.

    Regular Price: $13.01

    Special Price Incl. Tax: $3.92

  • Gothic Church Interior Creation - LightWave (Download Only)

    This 50-page eBook provides a detailed account of building, texturing and lighting the interior of a Gothic church based upon a concept painting.

    Regular Price: $13.01

    Special Price Incl. Tax: $3.92

  • Swordmaster - LightWave (Download Only)

    Originally created by Seong-wha Jeong, the Swordmaster character has now been recreated in 3ds Max, Maya, Cinema 4D, LightWave and XSI by a talented team of artists. This precise, step-by-step tutorial shares how to produce this highly polished, low poly game character with detailed texturing for real-time rendering.

    Regular Price: $11.18

    Special Price Incl. Tax: $3.92

  • Tuc Tuc - LightWave (Download Only)

    1 Review(s)
    Tuc Tuc is a precise, step-by-step tutorial eBook which begins with a vehicle model and covers the principals of applying shaders, placing it in a simple scene, lighting and rendering.

    Regular Price: $11.18

    Special Price Incl. Tax: $3.92

  • 3D Environment Lighting - LightWave (Download Only)

    3 Review(s)
    3D Environment Lighting is a 64-page tutorial series where, over the course of the six chapters, we detail how to light an environment under a number of different conditions. Each chapter covers a step-by-step guide to setting up lights, aimed at portraying the scene in a specific manner.

    Regular Price: $11.18

    Special Price Incl. Tax: $3.92

  • Aquarium - LightWave (Download Only)

    This 44-page tutorial series is split into six chapters and endeavors to give you an insight into how a fully realized 3D scene may be arrived at from beginning to end. The tutorial covers everything from concept sketches through to building the 3D scene, mapping and unwrapping, texturing and eventually to lighting and rendering, culminating in a final render.

    Regular Price: $13.01

    Special Price Incl. Tax: $3.92

  • Bugatti Veyron - LightWave (Download Only)

    9 Review(s)
    This 183-page tutorial series is an in-depth and comprehensive guide to modeling the amazing Bugatti Veyron car, from start to finish. The tutorial focuses on the key techniques and stages involved in building the chassis, as well as details such as the windows, lights, vents, petrol caps, engine parts and so on.

    Regular Price: $11.18

    Special Price Incl. Tax: $3.92

  • 3DCreative: Issue 052 - December 2009 (Download Only)

    First up this month we are all very excited to be able to present you with an Interview with the character developer who has worked on projects like Fantastic Four, 300 and Journey to the Centre of the Earth 3D, the one and only Cesar Dacol Jr. In his interview we find out how it was to make the transition from make - up effects to computer based work.
  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.

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