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3D Art - Modelling, Digital and Game Art

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  • 3DCreative: Issue 124 - December 2015 (Download Only)

    3 Review(s)
    This month brings you great interviews with the likes of Dmitry Cheremisin and Matthias Develtere, tons of tutorials covering modeling, texturing and rendering, and more besides! Whether you’re in the mood for characters, objects or vehicles, fantasy or sci-fi, we hope there’s something here to tickle your fancy.

    Regular Price: $3.73

    Special Price Incl. Tax: $1.24

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  • 3DCreative: Issue 123 - November 2015 (Download Only)

    2 Review(s)
    We’re bringing you a jam-packed issue this month, with brilliant interviews and tutorials for you to get stuck into! Learn how to make sci-fi ships in 3ds Max and Maya with Victoria Passariello and Rory Björkman, or if you’re in the mood for some character art, pick up some valuable tricks from Roumen Filipov and Ryan Reid.

    Regular Price: $3.73

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  • 3DCreative: Issue 103 - March 2014 (Download Only)

    1 Review(s)
    Fact: Mathieu Aerni created our cover image Get out of my yard!!! in just one night! This issue, Mathieu demonstrates that incredible 3D images don’t need to take days to create. With an understanding of sculpting anatomy and materials, you can generate interesting characters in next no time at all! Add to this helpings of character inspiration from the exceptionally talented Katon Callaway, and you get an issue packed with industry insights and helpful techniques.
  • Joan of Arc - LightWave (Download Only)

    5 Review(s)
    Originally created for 3ds Max by Michel Roger, the popular "Joan of Arc” tutorial has now been translated for Maya, LightWave, Cinema4D and Softimage XSI. This tutorial takes you through the process of creating a female character from scratch and covers modeling, texturing, mapping and finally, adding bones.

    Regular Price: $10.67

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  • Tuc Tuc - LightWave (Download Only)

    1 Review(s)
    Tuc Tuc is a precise, step-by-step tutorial eBook which begins with a vehicle model and covers the principals of applying shaders, placing it in a simple scene, lighting and rendering.

    Regular Price: $10.67

    Special Price Incl. Tax: $3.74

  • Bugatti Veyron - LightWave (Download Only)

    9 Review(s)
    This 183-page tutorial series is an in-depth and comprehensive guide to modeling the amazing Bugatti Veyron car, from start to finish. The tutorial focuses on the key techniques and stages involved in building the chassis, as well as details such as the windows, lights, vents, petrol caps, engine parts and so on.

    Regular Price: $10.67

    Special Price Incl. Tax: $3.74

  • 3DCreative: Issue 044 - April 2009 (Download Only)

    1 Review(s)
    Our tutorials this month take us into the world of texturing in 3ds Max, Maya, Cinema 4D, LightWave and modo, as our five artists walk you through the texturing phase. Not only is this an unmissable chapter as it's the penultimate in the series, but also because we're giving away 51 free textures to all 3DCreative readers this month, too! And not just 51 plain old textures - oh no! We're giving you 51 fully tileable high-resolution textures, each with accompanying bump, specular, and in some instances normal maps, from our Total Textures collections.
  • 3DCreative: Issue 043 - March 2009 (Download Only)

    2 Review(s)
    We've gone absolutely ZBrush crazy this month and have not one, but three great tutorials using this software to create all manner of fantastic sculpts! The reason for the ZBrush craze this month is because our Gothic Church interior tutorial series, for 3d Studio Max, Maya, Cinema 4D, LightWave and modo, dips into the creation of a gargoyle for the scene.
  • 3DCreative: Issue 042 - February 2009 (Download Only)

    5 Review(s)
    This month sees the start of yet another great ‘super series' in 3DCreative - this time we're talking gothic church interiors, for which five wonderful artists will talk us through the principal techniques used in building a church interior. And to make things slightly more interesting, we also welcome a modo artist to the series, in the form of Robert Bergh. So to re-cap, that's 3D Studio Max, Maya, Cinema 4D, LightWave and modo.
  • 3DCreative: Issue 041 - January 2009 (Download Only)

    1 Review(s)
    This month, keeping with 3DCreative tradition, we have our two artist interviews, the first of which is with the one and only David Giraud, possibly best known for his work as senior character artist on Assassin's Creed at Ubisoft Montreal, and who is currently working on the upcoming game based on the 3D science-fiction film directed by James Cameron, Avatar.
  • Unreal Game Engine

    11 Review(s)
    The Unreal games engine is a hugely versatile system that has been used to power a variety of best-selling video games. In The Unreal Game Engine, environment artist Andrew Finch looks at how to create game levels from scratch using the free Unreal Development Kit, starting with modeling the environment. He then addresses the two different ways in which you can create accessories for your scene – modeling in 3ds Max and importing them, or creating them directly in UDK – before adding textures and lighting. If you’ve ever wondered what it would be like to be a level designer and wanted some practical experience, then look no further than The Unreal Game Engine.
    Incl. Tax: $37.44

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11 Item(s)

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