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3D Art - Modelling, Digital and Game Art

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  • FREE ISSUE - 3DCreative: Issue 125 - January 2016 (Download Only)

    This month we get to chat with Tomi Väisänen and Leon Enriquez, as well as learning about posing characters, sculpting animals, rendering spaceships, creating smoke effects, and more.
    Incl. Tax: Free!

  • FREE ISSUE - 3DCreative: Issue 120 - August 2015 (Download Only)

    3dtotal’s free magazine was a hit at last year’s SIGGRAPH – thank you to everyone who picked up a copy or downloaded the digital version! Unfortunately we can’t be at SIGGRAPH this year, but to keep up the sharing spirit, we’re releasing this free edition of 3dcreative instead. This issue contains all the usual features and inspirational artwork, at no cost!
    Incl. Tax: Free!

  • Regular Price: $34.11

    Special Price Incl. Tax: $12.62

  • 3DCreative: Issue 109 - September 2014 (Download Only)

    We’re kicking off this month with two wonderful interviewees, Leticia Reinaldo and Nikita Veprikov, both of whom have something to say about finding your own voice and, most important of all, having fun! We certainly hope you have fun reading this issue, where we’ve gathered a wealth of knowledge and resources to help you learn, improve, and find that creative voice we all look for.
    Incl. Tax: $3.78

  • ZBrush Speed Sculpting Techniques (Download Only)

    This three-part tutorial series focuses on creating a realistic and detailed sculpt within a set time limit. Three artists – Daniel Bystedt, Nils Meyer, and Mariano Steiner – are given a base mesh and a set time limit, and over the series, strive to demonstrate some of the best methods for creating a perfect humanoid sculpt in the ever-popular ZBrush software. Each tutorial covers a different character, from concept to refining texture and general finishing, and aims to pass on some useful techniques to aid you in creating your own speedy 3D images (perfect for portfolio building!). There are no set specifications, and artists are free to be as creative as possible under the set time limit, so stand by for some interesting outcomes in this fascinating series.
    Incl. Tax: $12.57

  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
    Incl. Tax: $3.47

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