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2D Art - Digital Painting, CG and Concept Art

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  • FREE MAGAZINE - Total Issue 01 (Download Only)

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    In the very first issue you will be treated to an introduction to the 3dtotal team, and an insight into some of the projects we are working on at the moment. Additionally you can enjoy some of our sci-fi themed articles and tutorials which we hope will help take your own work to the next step.
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  • FREE MAGAZINE - Total Issue 02 (Download Only)

    Welcome to total magazine issue two! This month’s focus is squarely on anatomy, with a mix of traditional, 2D, and 3D tutorials to get stuck into. So polish those tools, crack your fingers, and refine that muscle definition or nail that pose!
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  • FREE MAGAZINE - Total Issue 03 (Download Only)

    Issue 03 of Total magazine focuses on the theme of characters, including tutorials from Randy Bishop, Denis Zilber, and Brun Croes to help you hone your character design skills. So, get stuck in and see what characters we can help you create in the issue!
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  • Photoshop Texturing (Download Only)

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    Futuristic vehicles are popular within the CG industry and are often tackled using a variety of software and approaches. Creating a complicated model which then needs to be textured and lit can be a time consuming process, which is only necessary if the model is to be animated or used in a games engine at a later date. If you are creating a still there is an easier way to texture and light your model that will save you a lot of time and which will still produce impressive results. In this eBook Dhilip Somesh will show you how to create a simple 3D model which will then be textured, painted and lit in Photoshop to create amazing futuristic vehicle illustrations.

    Regular Price: $13.00

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  • 3DCreative: Issue 049 - September 2009 (Download Only)

    We're mid-way through our four current tutorial series right now, with part three of our Next-Gen Character Creation tutorial series where this month, Joseph Harford gets to finishing up the high-poly modeling in ZBrush in preparation for the next step: mapping and unwrapping (coming next month). So follow Joseph on the last leg of his ZBrush sculpting journey in this issue, before we invite Gavin Goulden, James Busby and John Hayes back to the party next month to take us into the other software versions - 3ds Max, Maya, LightWave and modo/
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