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2D Art - Digital Painting, CG and Concept Art

6 Item(s)

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  • Character design: Costumes (Download Only)

    1 Review(s)
    Whether you want to create an evolving plot of color, change the social status of a character, or explore a period of history through visual design and garments, this tutorial e-book is here to help! The six artists featured present accessible guides to clothing concepts for character briefs to help you improve your skills and improve how you respond to design challenges.
    Incl. Tax: £9.95

  • 2DArtist: Issue 104 - August 2014 (Download Only)

    1 Review(s)
    Color plays an important role in the digital painting process; when it’s selected and used effectively, it can help describe mood and evoke emotions. We have a whole host of artists to show you how to do just that!
  • 2DArtist Back Issues - 2013 (Download Only)

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    All 12 issues of 2DArtist Magazine published in 2013.
    Incl. Tax: £27.00

  • Photoshop Texturing (Download Only)

    2 Review(s)
    Futuristic vehicles are popular within the CG industry and are often tackled using a variety of software and approaches. Creating a complicated model which then needs to be textured and lit can be a time consuming process, which is only necessary if the model is to be animated or used in a games engine at a later date. If you are creating a still there is an easier way to texture and light your model that will save you a lot of time and which will still produce impressive results. In this eBook Dhilip Somesh will show you how to create a simple 3D model which will then be textured, painted and lit in Photoshop to create amazing futuristic vehicle illustrations.

    Regular Price: £9.95

    Special Price Incl. Tax: £3.00

  • 2DArtist: Issue 064 - April 2011 (Download Only)

    Welcome to the 64th issue of 2DArtist. I hope the weather is improving where you are as it is here. It may be tempting to get outside and enjoy some sunshine, but if you would rather stay inside and get some painting done, 2DArtist is here to provide the inspiration and tutorials you need.
  • 3DCreative: Issue 049 - September 2009 (Download Only)

    We're mid-way through our four current tutorial series right now, with part three of our Next-Gen Character Creation tutorial series where this month, Joseph Harford gets to finishing up the high-poly modeling in ZBrush in preparation for the next step: mapping and unwrapping (coming next month). So follow Joseph on the last leg of his ZBrush sculpting journey in this issue, before we invite Gavin Goulden, James Busby and John Hayes back to the party next month to take us into the other software versions - 3ds Max, Maya, LightWave and modo/

6 Item(s)

per page