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2D Art - Digital Painting, CG and Concept Art

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  • 2DArtist: Issue 104 - August 2014 (Download Only)

    1 Review(s)
    Color plays an important role in the digital painting process; when it’s selected and used effectively, it can help describe mood and evoke emotions. We have a whole host of artists to show you how to do just that!
  • 2DArtist Back Issues - 2013 (Download Only)

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    All 12 issues of 2DArtist Magazine published in 2013.
    Incl. Tax: $37.72

  • Photoshop Texturing (Download Only)

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    Futuristic vehicles are popular within the CG industry and are often tackled using a variety of software and approaches. Creating a complicated model which then needs to be textured and lit can be a time consuming process, which is only necessary if the model is to be animated or used in a games engine at a later date. If you are creating a still there is an easier way to texture and light your model that will save you a lot of time and which will still produce impressive results. In this eBook Dhilip Somesh will show you how to create a simple 3D model which will then be textured, painted and lit in Photoshop to create amazing futuristic vehicle illustrations.

    Regular Price: $13.90

    Special Price Incl. Tax: $4.19

  • Matte Painting with Piotrek Swigut (Download Only)

    10 Review(s)
    Matte painting is becoming more and more important in the CG industry. The backdrops of some of the most epic scenes in films have been created by matte painters who have used the techniques described in this eBook. These detailed tutorials will talk you through an entire matte painting process, from creating a concept for your scene to the integration of photo elements and textures. This eBook will not only demonstrate the process for creating an image, but will also provide you with a catalogue of tips and techniques such as how to change the time of day in your scene. This is a must for any novice or experienced matte painter.
    Incl. Tax: $13.90

  • 2DArtist: Issue 064 - April 2011 (Download Only)

    Welcome to the 64th issue of 2DArtist. I hope the weather is improving where you are as it is here. It may be tempting to get outside and enjoy some sunshine, but if you would rather stay inside and get some painting done, 2DArtist is here to provide the inspiration and tutorials you need.
  • 2DArtist: Issue 062 - February 2011 (Download Only)

    This month's issue is massive, it's epic. You could maybe even say it was GIANT! Forgive my abstract link to our tutorials this month, but we continue our Photo Real fantasy series by tackling a photo real giant with Richard Tilbury. Rich talks a lot about the design and idea behind his image and by giving it a story makes it appear a lot more believable and realistic. Rich is a pro when it comes to integrating photo's to a digital painting, and gives us master class as to how to do this and make it look real. Rich has a double bill in this month's issue and also handles our portrait tutorial. In this issue Rich shows us how to paint a boy and his subject matter is his son Gabriel.
  • 3DCreative: Issue 049 - September 2009 (Download Only)

    We're mid-way through our four current tutorial series right now, with part three of our Next-Gen Character Creation tutorial series where this month, Joseph Harford gets to finishing up the high-poly modeling in ZBrush in preparation for the next step: mapping and unwrapping (coming next month). So follow Joseph on the last leg of his ZBrush sculpting journey in this issue, before we invite Gavin Goulden, James Busby and John Hayes back to the party next month to take us into the other software versions - 3ds Max, Maya, LightWave and modo/

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