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  • Character Design Quarterly issue 10

    3 Review(s)
    Within the pages of issue 10, discover an array of enthralling artwork, interviews, and tutorials from some of the industry’s best international artists. Learn how to redesign classic characters in an in-depth tutorial by Ioana Sopov as she demonstrates how to update the evil queen character trope. And if you’re looking to create a journal of ideas for future projects, Jose Ciceraro shares tools, techniques, and mindsets for keeping a sketchbook. For aspirational experience, advice, and masterful artwork, read interviews with skillful concept artist, Haimeng Cao and whimsical designer and illustrator, Kelsey Buzzell. Plus, catch critically acclaimed artist and illustrator, Tom Booth, talking about his varied career and enchanting cover art.
    Incl. Tax: $14.50

  • Character Design Quarterly - Sample Issue (Download Only)

    3 Review(s)
    This sample issue features a fantastic collection of tips and tutorials from talented artists, including Shaun Bryant, Avner Geller, and Stephanie Rizo. Additionally, Ida Hem builds a sense of disappointment into her character to create a cohesive story, and Almu Redondo shows how she uses standard practices from other disciplines, such as psychology and method acting, to innovate her design choices. You can also find inspiring words and invaluable career insights from renowned artists Meg Park, Kenneth Anderson, and Max Ulichney. Enjoy!
    Incl. Tax: Free!

  • Character Design Quarterly issue 09

    1 Review(s)
    Within the pages of issue 09, discover an array of enthralling artwork, interviews, and tutorials from some of the industry’s best international artists. Study an in-depth tutorial by Jefrain Gallipoli and learn to effectively develop a character whose appearance perfectly encapsulates the feeling of amazement. If you are looking to begin with the basics, listen to Tom Hänni as he speaks the language of shape, and offers tips on how to loosen up and get started. For aspirational experience, advice, and masterful artwork, peruse interviews with versatile creator, Patrick Schoenmaker, imaginative children’s book illustrator, Lina Dūdaitė, and renowned Disney veteran, Armand Serrano.
    Incl. Tax: $14.50

  • Character Design Quarterly issue 08

    2 Review(s)
    Issue 08 is teeming with fantastic original content from talented international designers. Peek inside the fascinating creative practices of Max Ulichney and Nicholas Kole, and meet the man behind the stunning cover art; Ramón Nunez. As you dive deeper into this issue, you will grasp how to effectively guide the viewer to increase readability like Dave Bardin and jump into drawing successful dynamic action poses with César Vergara. Discover award-winning designer Nikolas Ilic’s reimagining of a classic pirate captain while Alexander Cho reveals the power of color and its ability to dramatically alter the mood of your designs. And finally, to complete our exhilarating journey, explore the adrenaline-fueled dinosaur universe created by Toni Reyna for his informative tutorial on devising unique related characters.
    Incl. Tax: $14.50

  • GRAPHITE issue 10

    2 Review(s)
    GRAPHITE is a quarterly publication featuring inspirational artwork, interviews and tutorials on drawing, sketching and illustration. Issue 10 is the final issue in the series, and features a cover and interview by painter Chris Hong; an interview with ink artist Alexander Landerman; tutorials for drawing animals, monsters, characters, urban sketches, and epic sci-fi scenes by talented artists including Wayne Haag, Jana Heidersdorf, Julio Reyna, Virginia Greene, Sarah J. Mason, and Qianjiao Ma; and much more. GRAPHITE’s focus on traditional media, elegant presentation, and in-depth resources make it a timelessly valuable addition to any art lover’s shelf.

    Regular Price: $13.18

    Special Price Incl. Tax: $3.96

  • Character Design Quarterly issue 07

    1 Review(s)
    Inside issue 07, designers including Steph Laberis and Haley Justice offer valuable lessons, such as how to make impactful changes to your designs through the use of shape language, and transforming animals into memorable and successful characters. Eduardo Vieira composes a quartet of distinctive characters with an intrinsic connection – heavy-metal music! Combatting stereotypes is tackled by Anthony Wheeler, and Jens A. Larsen Aas has advice on strengthening characters through simple stylistic effects. Discover informative insights into the entertainment industry as Dani Diez, Elsa Chang, and Dirk van Dulmen discuss their creative practices. Meanwhile, Isadora Zeferino and Sheena Dempsey lead us through the fascinating world of the children’s book industry. Finally, cover illustrator Cécile Carre shares the skills that have propelled her from qualified engineer to accomplished character designer.
    Incl. Tax: $14.50

  • Regular Price: $35.60

    Special Price Incl. Tax: $13.17

  • 2DArtist Back Issues - 2009 (Download Only)

    1 Review(s)
    All 12 issues of 2DArtist Magazine published in 2009.
    Incl. Tax: $35.60

  • 3DCreative: Issue 049 - September 2009 (Download Only)

    We're mid-way through our four current tutorial series right now, with part three of our Next-Gen Character Creation tutorial series where this month, Joseph Harford gets to finishing up the high-poly modeling in ZBrush in preparation for the next step: mapping and unwrapping (coming next month). So follow Joseph on the last leg of his ZBrush sculpting journey in this issue, before we invite Gavin Goulden, James Busby and John Hayes back to the party next month to take us into the other software versions - 3ds Max, Maya, LightWave and modo/
  • 3DCreative: Issue 052 - December 2009 (Download Only)

    First up this month we are all very excited to be able to present you with an Interview with the character developer who has worked on projects like Fantastic Four, 300 and Journey to the Centre of the Earth 3D, the one and only Cesar Dacol Jr. In his interview we find out how it was to make the transition from make - up effects to computer based work.
  • 3DCreative: Issue 051 - November 2009 (Download Only)

    We're tackling the texturing of our Next-Gen characters this month in chapter five - the penultimate part - of 3DCreative's tutorial series for 3ds Max/Maya/LightWave and modo. Joseph Harford, Gavin Goulden, James Busby and John Hayes are all back and in top form to take you step-by-step through this leg of your character creation journey.
  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
  • 3DCreative: Issue 046 - June 2009 (Download Only)

    This issue has a running theme of hybrid creatures born of the cross between man and beast. You'll find these beasties scattered through the magazine in all shapes, forms and sizes. We have a Bird-Man tutorial created by the very talented artist, Bruno Melo; we see two artists speed sculpt their way to creating Minotaur characters in the Speed Sculpting section; we find a fantastic Making Of article on the production of the charismatic Poker Master by David Moratilla Amago and as if that's not enough mutant goodness for you then you'll find more animal behaviour in The Gallery.

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