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Magazines

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  • Character Design Quarterly issue 15

    Issue 15 is unashamedly packed with romance, magic, and fantasy. You’ll discover an incredible cast of characters, each with their own striking story, direct from the imaginations of world-renowned professional artists. First we speak to Bobby Chiu, who created our enchanting cover, about the studio and online art school he founded with the talented Kei Acedera. Next, dive into comprehensive tutorials from talented creators, featuring personal advice as well as top technical tips. We also speak to Rayner Alencar of Miralumo and Oona Holtane of Netflix Animation Studios, about their work and thoughts on the animation industry, and share some of their inspiring artwork. All this, plus some bonus features with yet more invaluable insights into character design technique, makes for another jam-packed issue.
    Incl. Tax: £11.00

  • Character Design Quarterly issue 14

    1 Review(s)
    On the pages of issue 14, discover a collection of fascinating artwork, interviews, and tutorials from some of the industry’s finest international artists. Delve into an enlightening interview with award-winning artist Izzy Burton, as she talks about her passion for storytelling, then explains the inspiration and technical approach that led her to this issue’s absorbing cover. Then, unearth invaluable advice from Tim Probert, Art Director at Nathan Love Studio in New York, as he offers guidance on juggling personal and commercial projects. In-depth tutorials from highly respected artists including Toshiki Nakamura and Justin Rodrigues are presented with flair and interest, to help artists of all levels improve and discover new design techniques. Cute creatures, mythological beasts, and hilarious human characters leap from the pages to offer precious inspiration.
    Incl. Tax: £11.00

  • Character Design Quarterly issue 13

    1 Review(s)
    This issue’s selection of industry specialists paints a vivid world filled with colorful characters, emotive anthropomorphic cats, and horror icons as never seen before. A diverse range of artists showcase how to utilize light and color, interpret unusual design briefs, and develop unique backstories to enhance character concepts. Follow artistic instincts with surrealist illustrator Moon and pick up the unique “fast and loose” or “referenced and studied” creative processes of featured artists Megan Rose Ruiz, Vanessa Morales, and Dom Murphy. Freelance author and illustrator Andrew Kolb also takes the time to share his creative story and charming illustrations, and Seed Animation studio offer invaluable industry insights.
    Incl. Tax: £11.00

  • Character Design Quarterly issue 12

    3 Review(s)
    Crafted by a selection of the industry’s best and brightest; adorable creatures, kooky aliens, and an array of more personable characters bound from the inside of issue 12. Devised for a range of audiences, the designers outline how best to understand your viewer, reveal some of their favorite techniques built for speed and efficiency, and impart the importance of harnessing your unique take on a client’s brief. Absorb invaluable advice from professional visual development artist, Simon Baek (Toy Story 4, Onward), and the motivational and deeply inspiring words of whimsical illustrator, Sara Kajba of Moonchild Illustrations. Sit back and revel in the fascinating technical approaches of cover artist Sarah Conradsen, the mastermind behind this issue’s shady gang of mercriminals; Tom van Rheenen, and 2D designer for Atomic Cartoons, Lara Carson.
    Incl. Tax: £11.00

  • Character Design Quarterly issue 11

    9 Review(s)
    Bursting from the pages of issue 11 are dynamic tutorials, in-depth interviews, and expressive characters from a selection of the industry’s most talented creators. Delve into dynamic demonstrations by Jake W Morrison, Amanda McFarlane, and Vanessa Morales, as they create characters with a life of their own; and uncover the tools and techniques used by Sam Nassour to develop his captivating cover art. For a little lighter reading, check out the informative mini features to pick up top tips on how to effectively indicate scale, as well as how to approach alternative color palettes, and imbue characters with emotion. And lastly, relish a jam-packed gallery of engaging artwork by Roma Gewska, Madison Harper, and Leonard Furuberg.
    Incl. Tax: £11.00

  • Regular Price: £27.00

    Special Price Incl. Tax: £9.99

  • 2DArtist Back Issues - 2009 (Download Only)

    1 Review(s)
    All 12 issues of 2DArtist Magazine published in 2009.
    Incl. Tax: £27.00

  • 3DCreative: Issue 049 - September 2009 (Download Only)

    We're mid-way through our four current tutorial series right now, with part three of our Next-Gen Character Creation tutorial series where this month, Joseph Harford gets to finishing up the high-poly modeling in ZBrush in preparation for the next step: mapping and unwrapping (coming next month). So follow Joseph on the last leg of his ZBrush sculpting journey in this issue, before we invite Gavin Goulden, James Busby and John Hayes back to the party next month to take us into the other software versions - 3ds Max, Maya, LightWave and modo/
  • 3DCreative: Issue 052 - December 2009 (Download Only)

    First up this month we are all very excited to be able to present you with an Interview with the character developer who has worked on projects like Fantastic Four, 300 and Journey to the Centre of the Earth 3D, the one and only Cesar Dacol Jr. In his interview we find out how it was to make the transition from make - up effects to computer based work.
  • 3DCreative: Issue 051 - November 2009 (Download Only)

    We're tackling the texturing of our Next-Gen characters this month in chapter five - the penultimate part - of 3DCreative's tutorial series for 3ds Max/Maya/LightWave and modo. Joseph Harford, Gavin Goulden, James Busby and John Hayes are all back and in top form to take you step-by-step through this leg of your character creation journey.
  • 3DCreative: Issue 050 - October 2009 (Download Only)

    This month we have a very special interview with Blur character modeling supervisor, Sze Jones. Having worked on characters such as Aeon Flux, BloodRayne and Lara Croft, Sze has a portfolio that is guaranteed to impress.
  • 3DCreative: Issue 048 - August 2009 (Download Only)

    Richard Tilbury is back again this month to bring us two inspired Photoshop tutorials for 3D artists! We'll see how to add lighting and particle effects to our 3D renders to improve our scenes without even touching the original render - a completely nondestructive way of working which will speed up your workflow and yield some stunning results. Then we have part two of the Custom Textures tutorial where Richard looks at how bump, specular and overlay maps can be utilized in Photoshop to create the illusion of detail without adding additional geometry to your 3D scene.
  • 3DCreative: Issue 047 - July 2009 (Download Only)

    Our biggest new project to get your teeth stuck into this month is our Next Gen Character Creation Series, in which we have some great talents in the forms of Joseph Harford, James Busby, Gavin Goulden and John Hayes writing for you a six-part series on how to create a next gen character in 3ds Max (Joe), LightWave (James), Maya (Gavin) and last but not least, modo (John). The first chapter in the series is all about the low-res base mesh, which our artists knock up using ZSpheres in ZBrush and then proceed into the various software packages to clean it up in preparation for part two of the series: the high-res sculpt.
  • 3DCreative: Issue 046 - June 2009 (Download Only)

    This issue has a running theme of hybrid creatures born of the cross between man and beast. You'll find these beasties scattered through the magazine in all shapes, forms and sizes. We have a Bird-Man tutorial created by the very talented artist, Bruno Melo; we see two artists speed sculpt their way to creating Minotaur characters in the Speed Sculpting section; we find a fantastic Making Of article on the production of the charismatic Poker Master by David Moratilla Amago and as if that's not enough mutant goodness for you then you'll find more animal behaviour in The Gallery.
  • 3DCreative: Issue 045 - May 2009 (Download Only)

    This month we bring you the concluding chapter of our ZBrush Character Creation tutorial series, in which the super talented Rafael Grassetti shows us how to tackle the sculpting and texturing of a beautifully freakish monster of Frankenstein. We also welcome Federico Scarbini to 3DCreative this month with a fantastic Making Of detailing the creation of his recent character piece, Zenoth, the alien from Jupiter.

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