3DCreative: Issue 107 - July 2014 (Download Only)
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EDITORIAL
One of the many things the artists in 3dcreative have taught us is the importance of following your passions.
As such, we are pleased to be featuring the work of two of our favorite character artists: Bryan Wynia and Justin Bintz. Our cover artist Bryan reflects on his exciting career history, while Justin shares the excitement of the early stages of his success.
On top of this, we have an array of practical tutorials with design and software tips and tricks for Maya, 3ds Max, ZBrush and more!
Product detailsAuthor: 3DTotal.com Ltd
Format: DOWNLOADABLE PDF ONLY
Size: 104MB
Pages: 122
CONTENT
Mastering monster design
Hi-Rez Studios senior character artist Bryan Wynia reveals the processes behind creature creation
Sculpt a career in ZBrush
Justin Bintz explains how he turned his sculpting skills into a freelance career
50 monster sculpts
Damir G. Martin shares the results 28 days of ZBrush sketching
Art Gallery
10 of the most inspiring 3D images from the world of CG, hand-picked just for you!
Refine character sculpts in ZBrush
Kurt Papstein details his character with sculpted accessories and FiberMesh hair
Perfect photoreal textures in 3ds Max
Master of still life scenes, John A. Martini offers tips for unwrapping and texturing objects
Texturing game props in Photoshop
Richard Tilbury organizes prop-texturing pipelines using both photos and hand-painted tileables
Realize vehicle materials and shaders
Discover Hasan Bajramović’s 3ds Max pipelines for perfecting UVs and textures for a vintage car
Model photoreal tires in Maya
Alexandr Novitskiy demonstrates how to accurately model the tires and base of a classic car
Design and create impressive mechs
Activision’s Lee Souder explains the processes behind his image Chinese oppressor drones
Working to a tight brief
Illustration studio Fescher Neoilustração deconstruct their award-winning Fatal Attraction
Digital Art Master: Zoe
Learn how Jose Lázaro crafted his incredible sci-fi image Zoe
PREVIEW
For a preview of this issue, simply click the pages of the magazine below, or use arrows.
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- Great magazine for any Artist
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Value
My only concern is the product only comes digitally, I would enjoy having a hard copy as viewing it digitally makes it hard when trying to read and do work in 3d.
Review by Benjamin (Posted on 04/08/2014)
SKU | 3DC107 |
---|---|
Software | Autodesk 3ds Max, Autodesk Maya, Pixologic ZBrush, Adobe Photoshop |
Published Year | 2014 |
Subject Matter | 3D Sculpting, Photorealism, Poly Modelling, Texturing |
Focus | 3D digital art |
Skill Level | Intermediate |
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