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2DArtist Back Issues - 2013 (Download Only)

2DArtist Back Issues - 2013 (Download Only)

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All 12 issues of 2DArtist Magazine published in 2013.

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EDITORIAL

Issue 085 Interview: Andree Wallin
The Sketchbook of: Aekkarat Sumutchaya
Gallery 10 of the Best 2D Artworks
Tutorial Series: Weapon Design - Chapter 5: Harpoons and Spear-based Weapons by Daniel Baker
Tutorial Series: Designing New Worlds - Chapter 1: Characters by Gerhard Mozsi
Tutorial Series: Beginners Guide Project - Seaport by Ignacio Bazan Lazcano
Tutorial Series: Custom Brushes for Characters - Chapter 5: Yeti by Bart Tiongson
Making Of: Project Overview by Ali Kiani Amin
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 086 Interview: Markus Lovadina
The Sketchbook of: Sean Andrew Murray
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Off World Vehicle Design - Chapter 1: Speeder by Matt Tkocz
Tutorial Series: Designing New Worlds - Chapter 2: City/Residential Architecture by Gerhard Mozsi
Tutorial Series: Beginners Guide Project - Seaport by Ignacio Bazan Lazcano Tutorial Series: Custom Brushes for Characters - Chapter 6: Period Drama Girl by Bart Tiongson
Making Of: Project Overview by Aekkarat Sumutchaya
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 087 Interview: Martin Deschambault
The Sketchbook of: Claudia Kleinheinz
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Off World Vehicle Design - Chapter 2: Deforestation by Ling Yun
Tutorial Series: Designing New Worlds - Chapter 3: Vehicles/Transportation by Gerhard Mozsi
Tutorial Series: Costume Design - Chapter 1: Blacksmith by David Munoz Valezquez
Tutorial Series: Creature Anatomy - Chapter 1: Exaggerating Human Anatomy by Vinod Rams Making Of: Project Overview by Cyril Rolando
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 088 Interview: Martin Deschambault
The Sketchbook of: Claudia Kleinheinz
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Off World Vehicle Design - Chapter 2: Deforestation by Ling Yun
Tutorial Series: Designing New Worlds - Chapter 3: Vehicles/Transportation by Gerhard Mozsi
Tutorial Series: Costume Design - Chapter 1: Blacksmith by David Munoz Valezquez
Tutorial Series: Creature Anatomy - Chapter 1: Exaggerating Human Anatomy by Vinod Rams
Making Of: Project Overview by Cyril Rolando
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 089 Interview: Blaz Porenta
The Sketchbook of: John Thacker
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Off World Vehicle Design - Chapter 4: Fire Truck by Mike Hill
Tutorial Series: Designing New Worlds - Chapter 5: Industrial Region/Facility by Gerhard Mozsi
Tutorial Series: Costume Design - Chapter 3: Religious Leader by Richard Tilbury
Tutorial Series: Creature Anatomy - Chapter 3: Creating Original Creatures by Vinod Rams
Making Of: Project Overview by Khasis Lieb
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 090 Interview: Nacho Yague The Sketchbook of: David Munoz Velazquez
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Heroes and Villains - Chapter 1: The Cursed Quill by Mike Hill
Tutorial Series: Designing New Worlds - Chapter 6: Rural Settlement by Gerhard Mozsi
Tutorial Series: Costume Design - Chapter 4: Alchemist by Andrey Pervukhin
Tutorial Series: Evolution - Chapter 1: Lack of Light/Subterranean by Chase Toole
Making Of: Project Overview by Donovan Valdes
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 091 Interview: Donglu Yu
The Sketchbook of: Nicolas Weis
The Gallery: 10 of the Best 2D Artworks
Tutorial Series: Heroes and Villains - Chapter 2: Moonshine by Charlie Bowater
Tutorial Series: Fantasy Worlds - Chapter 1: Characters by YongSub Noh
Tutorial Series: Costume Design - Chapter 5: Magician by Takumer Homma
Tutorial Series: Evolution - Chapter 2: Arctic by Richard Tilbury
Making Of: Project Overview by Byzwa Dher
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 092 Brom – Fantasy Art Legend Brom talks Kickstarter, traditional vs. digital and super powers in this exclusive interview.
Wizards Of The Coast Fantasy game illustrator, Jeff Miracola, shares his techniques, mixed media goblins and muscular warriors.
The Gallery: 10 of the Best 2D Artworks
Evolution - Low Gravity Talented Photoshop artist, Charlie Bowater shares her digital-painting techniques when concepting playful low gravity characters.
Paint Fantastical Cities Learn the secrets to creating stunning concepts in Photoshop with YongSub Noh, as he creates and paints a fantastic fortress city.
Create sinister Attire Ahmed Aldoori takes us through the steps and methods in Photoshop to fashion medieval get-up.
Develop victorious personalities Learn the art of designing conquering heroes with Fernando Acosta, as he leads us through his process of painting ‘Gladius’ in Photoshop.
Paint a Personal Portrait Khasis Lieb shares his step-by-step guide to painting portraits.
Promotion Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 093 Ryan talks Wreck-It Ralph We talk processes and life at Walt Disney Animation’s with talented visual development artist Ryan Lang
Last Dan Standing We catch up with Dan Luvisi to chat about workflow and what inspired his infamous Popped Culture series.
Top 10 Images Serge Birault and Andreas Rocha feature in this issues gallery selection of our top ten inspirational images from around the digital world.
Creature sketches from Vinod Rams Creature and character concept artist, Vinod Rams shares his inspirations, techniques and quirky character sketches.
How to illustrate femme-fatales Pyeongjun Park reveals industry tips and tricks used to create his anti-heroine character ‘Morsus’ in Photoshop.
Create unique vehicles In this step-by-step guide, YongSub Noh takes us through the phases to create a fantasy vehicle from concept through to digital-painting.
Learn to paint beastly battles Piotr Foksowicz divulges his lighting techniques to help you achieve a large-scale dramatic battle scene
Matte painting mythology Games developer Rasmus Berggreen shares some handy matte painting tips which he used to create this month’s Project Overview image.
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 094 Ryan talks Wreck-It Ralph We talk processes and life at Walt Disney Animation’s with talented visual development artist Ryan Lang
Top 10 Images Serge Birault and Andreas Rocha feature in this issues gallery selection of our top ten inspirational images from around the digital world.
Last Dan Standing We catch up with Dan Luvisi to chat about workflow and what inspired his infamous Popped Culture series.
Creature sketches from Vinod Rams Creature and character concept artist, Vinod Rams shares his inspirations, techniques and quirky character sketches.
How to illustrate femme-fatales Pyeongjun Park reveals industry tips and tricks used to create his anti-heroine character ‘Morsus’ in Photoshop.
Create unique vehicles In this step-by-step guide, YongSub Noh takes us through the phases to create a fantasy vehicle from concept through to digital-painting.
Learn to paint beastly battles Piotr Foksowicz divulges his lighting techniques to help you achieve a large-scale dramatic battle scene
Matte painting mythology Games developer Rasmus Berggreen shares some handy matte painting tips which he used to create this month’s Project Overview image.
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 095 Disney Interactive's Sam Nielson Sam Nielson shares some industry advice, whilst discussing the appeal of the digital tool and his inspirations
Top 10 Images JP Roldan and Bruno Hamzagic feature in this issues gallery selection of our top ten inspirational images from around the digital world
Sketching inspiration: Wojciech Ostrycharz With clients such as Ubisoft and Warner Bro’s this sketchbook boasts a diverse range of characters, environments and a whole host of other game-based content
Design an original character concept Devon Cady-Lee explores a character concept in Photoshop for the adaptation of the human race in a world of wealth
Paint epic cities YongSub Noh shares advice and techniques on how to concept and create a fantasy industrial building in Photoshop
Depict a heavy duty battle scene Carlos Cabrera leads you a step-by-step guide to creating a believable battle scene with easy-to-follow Photoshop techniques
Learn character painting techniques Create matter-mutating character concepts with Christopher Peters, from thumbnails, material studies through to texturing and lighting
Create texture and paint materials Romanov Pavel shares advice and the techniques he used to paint materials on his character concept, Warrior of Valhalla
Speed paint fantasy scenes Byzwa Dher applies speed-painting techniques to his fairy-tale inspired fantasy scene
Promotion: Digital Art Masters:v7 - Free Chapter Book Promotion

Issue 096 The art of matte-painting We catch up with matte-painter Jason Horley to chat about his work on Gravity
The sketchbook of Mike Butkus Leading movie concept artist, Mike Butkus lets us explore his world of kooky characters
The gallery Fuad Ghaderi and Byzwa Dher feature in this issue’s gallery selection of our top 10 images
Tips for portraying emotions Francisco Albert demonstrates his approach and techniques to capture an angry mood
Master fantasy scenes YongSub explores creating atmosphere and depth that you can follow to create your own rural settlement
Generate ideas in Photoshop Learn how to generate ideas to start the process of producing a digital painting with Rich Tilbury
Learn to paint with photos Donglu Yu shares and explains techniques used to capture mood and atmosphere in scenes
Learn to paint epic exosuits Discover Albert Ramon Puig’s process and techniques for painting robotic characters
Create hard-surface environments Dima Goryainov shares tips on using SketchUp as a base for creating environments
Digital art master: Serge Birault: Learn how the master tackles creating breathtakingly realistic images using Photoshop

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